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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Kinect</span></span>
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</style><div role="note" class="hatnote navigation-not-searchable">"Skeletal tracking" redirects here. For other skeletal tracking systems, see <a href="Gesture_recognition" title="Gesture recognition">Gesture recognition</a> and <a href="Motion_capture" title="Motion capture">Motion capture</a>.</div>
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</style><table class="infobox hproduct vevent"><caption class="infobox-title fn summary">Kinect</caption><tbody><tr><td colspan="2" class="infobox-image"></td></tr><tr><td colspan="2" class="infobox-image"><div class="infobox-caption">Kinect for <a href="Xbox_One" title="Xbox One">Xbox One</a></div></td></tr><tr><th scope="row" class="infobox-label">Developer</th><td class="infobox-data"><a href="Microsoft" title="Microsoft">Microsoft</a></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data"><a href="Motion_controller" title="Motion controller">Motion controller</a></td></tr><tr><th scope="row" class="infobox-label">Generation</th><td class="infobox-data"><a href="Seventh_generation_of_video_game_consoles" title="Seventh generation of video game consoles">Seventh</a> and <a href="Eighth_generation_of_video_game_consoles" title="Eighth generation of video game consoles">eighth</a></td></tr><tr><th scope="row" class="infobox-label">Release date</th><td class="infobox-data"><b>Xbox 360</b>
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</style><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> November 4, 2010<sup id="cite_ref-releasedate_2-0" class="reference"><a href="#cite_note-releasedate-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="Europe" title="Europe">EU</a>:</span> November 10, 2010<sup id="cite_ref-EU_launch_date_1-0" class="reference"><a href="#cite_note-EU_launch_date-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="Colombia" title="Colombia">COL</a>:</span> November 14, 2010<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="Australasia" title="Australasia">AU</a>:</span> November 18, 2010<sup id="cite_ref-Xbox_Kinect_Australian_launch_date_4-0" class="reference"><a href="#cite_note-Xbox_Kinect_Australian_launch_date-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="Japan" title="Japan">JP</a>:</span> November 20, 2010<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></li></ul></div><b>Microsoft Windows</b>
<div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> February 1, 2012<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></li></ul></div><b>Xbox One</b>
<div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> November 22, 2013</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Lifespan</th><td class="infobox-data">2010–2017</td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data"><b>Microsoft Windows</b><br><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> April 2, 2015<sup id="cite_ref-Windowsdiscontinuation_7-0" class="reference"><a href="#cite_note-Windowsdiscontinuation-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></li></ul></div><b>Xbox 360</b><br><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> April 20, 2016<sup id="cite_ref-360discontinuation_8-0" class="reference"><a href="#cite_note-360discontinuation-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup></li></ul></div><b>Xbox One</b><br><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> October 25, 2017<sup id="cite_ref-eg_kinect_eol_9-0" class="reference"><a href="#cite_note-eg_kinect_eol-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Units sold</th><td class="infobox-data">35 million (as of October 25, 2017)<sup id="cite_ref-35million_10-0" class="reference"><a href="#cite_note-35million-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Camera</th><td class="infobox-data">640×480&nbsp;<a href="Pixels" class="mw-redirect" title="Pixels">pixels</a> @ 30&nbsp;Hz <small>(RGB camera)</small><br>640×480 <a href="Pixels" class="mw-redirect" title="Pixels">pixels</a> @ 30&nbsp;Hz <small>(IR depth-finding camera)<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </small></td></tr><tr><th scope="row" class="infobox-label">Connectivity</th><td class="infobox-data"><a href="Universal_Serial_Bus" class="mw-redirect" title="Universal Serial Bus">USB 2.0</a> <small>(<a href="Universal_Serial_Bus" class="mw-redirect" title="Universal Serial Bus">type-A</a> for original model; proprietary for Xbox 360 S)</small></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="Xbox_360" title="Xbox 360">Xbox 360</a> <br> <a href="Xbox_One" title="Xbox One">Xbox One</a> <br> <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> (<a href="Windows_7" title="Windows 7">Windows 7</a> onwards)</td></tr><tr><th scope="row" class="infobox-label"><a href="List_of_best-selling_video_games" title="List of best-selling video games">Best-selling game</a></th><td class="infobox-data"><i><a href="Kinect_Adventures" class="mw-redirect" title="Kinect Adventures">Kinect Adventures</a></i></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data"><a href="Xbox_Live_Vision" title="Xbox Live Vision">Xbox Live Vision</a></td></tr><tr><th scope="row" class="infobox-label">Successor</th><td class="infobox-data"><a href="Azure_Kinect" title="Azure Kinect">Azure Kinect</a></td></tr></tbody></table>
<p><b>Kinect</b> is a discontinued line of <a href="Motion_sensing" class="mw-redirect" title="Motion sensing">motion sensing</a> <a href="Input_device" title="Input device">input devices</a> produced by <a href="Microsoft" title="Microsoft">Microsoft</a> and first released in 2010. The devices generally contain <a href="RGB_color_model" title="RGB color model">RGB</a> cameras, and <a href="Thermographic_camera" class="mw-redirect" title="Thermographic camera">infrared</a> projectors and detectors that map depth through either <a href="Structured_light" title="Structured light">structured light</a> or <a href="Time_of_flight" title="Time of flight">time of flight</a> calculations, which can in turn be used to perform real-time <a href="Gesture_recognition" title="Gesture recognition">gesture recognition</a> and body skeletal detection, among other capabilities. They also contain microphones that can be used for <a href="Speech_recognition" title="Speech recognition">speech recognition</a> and <a href="Voice_control" class="mw-redirect" title="Voice control">voice control</a>.
</p><p>Kinect was originally developed as a <a href="Motion_controller" title="Motion controller">motion controller</a> peripheral for <a href="Xbox" title="Xbox">Xbox</a> <a href="Video_game_console" title="Video game console">video game consoles</a>, distinguished from competitors (such as Nintendo's <a href="Wii_Remote" title="Wii Remote">Wii Remote</a> and Sony's <a href="PlayStation_Move" title="PlayStation Move">PlayStation Move</a>) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company <a href="PrimeSense" title="PrimeSense">PrimeSense</a>, and unveiled at <a href="E3" title="E3">E3</a> 2009 as a peripheral for <a href="Xbox_360" title="Xbox 360">Xbox 360</a> codenamed "<b>Project Natal</b>". It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability. The majority of the games developed for Kinect were <a href="Casual_game" title="Casual game">casual</a>, family-oriented titles, which helped to attract new audiences to Xbox 360, but did not result in wide adoption by the console's existing, overall userbase.
</p><p>As part of the 2013 unveiling of Xbox 360's successor, <a href="Xbox_One" title="Xbox One">Xbox One</a>, Microsoft unveiled a second-generation version of Kinect with improved tracking capabilities. Microsoft also announced that Kinect would be a required component of the console, and that it would not function unless the peripheral is connected. The requirement proved controversial among users and critics due to privacy concerns, prompting Microsoft to backtrack on the decision. However, Microsoft still bundled the new Kinect with Xbox One consoles upon their launch in November 2013. A market for Kinect-based games still did not emerge after the Xbox One's launch; Microsoft would later offer Xbox One hardware bundles without Kinect included, and later revisions of the console removed the dedicated ports used to connect it (requiring a powered USB adapter instead). Microsoft ended production of Kinect for Xbox One in October 2017.
</p><p>Kinect has also been used as part of non-game applications in academic and commercial environments, as it was cheaper and more robust than other depth-sensing technologies at the time. While Microsoft initially objected to such applications, it later released <a href="Software_development_kit" title="Software development kit">software development kits</a> (SDKs) for the development of <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> applications that use Kinect. In 2020, Microsoft released <a href="Azure_Kinect" title="Azure Kinect">Azure Kinect</a> as a continuation of the technology integrated with the <a href="Microsoft_Azure" title="Microsoft Azure">Microsoft Azure</a> cloud computing platform. Part of the Kinect technology was also used within Microsoft's <a href="HoloLens" class="mw-redirect" title="HoloLens">HoloLens</a> project. Microsoft discontinued the Azure Kinect developer kits in October 2023.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="History">History</h2></div>
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</style><table class="release-timeline wikitable"><caption>Release timeline</caption><tbody><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2006</th><td>PrimeSense technology shown at GDC</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2007</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2008</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2009</th><td>"Project Natal" announced</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2010</th><td><b>Kinect for Xbox 360</b> released</td></tr><tr><th scope="row" rowspan="2" style="border-right:1.4em solid #0BDA51">2011</th><td class="rt-first">Non-commercial SDK released</td></tr><tr><td class="rt-last">Commercial SDK released</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2012</th><td><b>Kinect for Windows</b> released</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2013</th><td><b>Kinect for Xbox One</b> released with console</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2014</th><td><b>Kinect 2 for Windows</b> released</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2015</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2016</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2017</th><td>Discontinuation of Kinect for Xbox hardware</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2018</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2019</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2020</th><td><b>Azure Kinect</b> released</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2021</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2022</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2023</th><td>Discontinuation of Azure Kinect</td></tr></tbody></table>
<div class="mw-heading mw-heading3"><h3 id="Development">Development</h3></div>
<p>The origins of the Kinect started around 2005, at a point where technology vendors were starting to develop <a href="Range_imaging" title="Range imaging">depth-sensing cameras</a>. Microsoft had been interested in a 3D camera for the Xbox line earlier but because the technology had not been refined, had placed it in the "Boneyard", a collection of possible technology they could not immediately work on.<sup id="cite_ref-poly_rise_fall_14-0" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>In 2005, <a href="PrimeSense" title="PrimeSense">PrimeSense</a> was founded by tech-savvy mathematicians and engineers from Israel to develop the "next big thing" for video games, incorporating cameras that were capable of mapping a human body in front of them and sensing hand motions. They showed off their system at the 2006 <a href="Game_Developers_Conference" title="Game Developers Conference">Game Developers Conference</a>, where Microsoft's <a href="Alex_Kipman" title="Alex Kipman">Alex Kipman</a>, the general manager of hardware incubation, saw the potential in PrimeSense's technology for the Xbox system. Microsoft began discussions with PrimeSense about what would need to be done to make their product more consumer-friendly: not only improvements in the capabilities of depth-sensing cameras, but a reduction in size and cost, and a means to manufacturer the units at scale was required. PrimeSense spent the next few years working at these improvements.<sup id="cite_ref-poly_rise_fall_14-1" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p><a href="Nintendo" title="Nintendo">Nintendo</a> released the <a href="Wii" title="Wii">Wii</a> in November 2006. The Wii's central feature was the <a href="Wii_Remote" title="Wii Remote">Wii Remote</a>, a handheld device that was detected by the Wii through a motion sensor bar mounted onto a television screen to enable <a href="Motion_control" title="Motion control">motion controlled games</a>. Microsoft felt pressure from the Wii, and began looking into depth-sensing in more detail with PrimeSense's hardware, but could not get to the level of motion tracking they desired. While they could determine hand gestures, and sense the general shape of a body, they could not do skeletal tracking. A separate path within Microsoft looked to create an equivalent of the Wii Remote, considering that this type of unit may become standardized similar to how two-thumbstick controllers became a standard feature.<sup id="cite_ref-poly_rise_fall_14-2" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> However, it was still ultimately Microsoft's goal to remove any device between the player and the Xbox.<sup id="cite_ref-poly_rise_fall_14-3" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>Kudo Tsunoda and Darren Bennett joined Microsoft in 2008, and began working with Kipman on a new approach to depth-sensing aided by <a href="Machine_learning" title="Machine learning">machine learning</a> to improve skeletal tracking. They internally demonstrated this and established where they believed the technology could be in a few years, which led to the strong interest to fund further development of the technology; this has also occurred at a time that Microsoft executives wanted to abandon the Wii-like motion tracking approach, and favored the depth-sensing solution to present a product that went beyond the Wii's capabilities. The project was greenlit by late 2008 with work started in 2009.<sup id="cite_ref-poly_rise_fall_14-4" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>The project was codenamed "<b>Project Natal</b>" after the Brazilian city <a href="Natal%2C_Rio_Grande_do_Norte" title="Natal, Rio Grande do Norte">Natal</a>, Kipman's birthplace. Additionally, Kipman recognized the <a href="Latin" title="Latin">Latin</a> origins of the word "natal" to mean "to be born", reflecting the new types of audiences they hoped to draw with the technology.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Much of the initial work was related to <a href="Ethnographic" class="mw-redirect" title="Ethnographic">ethnographic</a> research to see how video game players' home environments were laid out, lit, and how those with Wiis used the system to plan how Kinect units would be used. The Microsoft team discovered from this research that the up-and-down angle of the depth-sensing camera would either need to be adjusted manually, or would require an expensive motor to move automatically. Upper management at Microsoft opted to include the motor despite the increased cost to avoid breaking game immersion. Kinect project work also involved packaging the system for mass production and optimizing its performance. Hardware development took around 22 months.<sup id="cite_ref-poly_rise_fall_14-5" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>During hardware development, Microsoft engaged with software developers to use Kinect. Microsoft wanted to make games that would be playable by families since Kinect could sense multiple bodies in front of it. One of the first internal titles developed for the device was the pack-in game <i><a href="Kinect_Adventures" class="mw-redirect" title="Kinect Adventures">Kinect Adventures</a></i> developed by Good Science Studio that was part of <a href="Microsoft_Studios" class="mw-redirect" title="Microsoft Studios">Microsoft Studios</a>. One of the game modes of <i>Kinect Adventures</i> was "Reflex Ridge", based on the Japanese <a href="Brain_Wall" title="Brain Wall">Brain Wall</a> game where players attempt to contort their bodies in a short time to match cutouts of a wall moving at them. This type of game was a key example of the type of interactivity they wanted with Kinect, and its development helped feed into the hardware improvements.<sup id="cite_ref-poly_rise_fall_14-6" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Another development was <a href="Project_Milo" title="Project Milo">Project Milo</a>, a prototype game developed by <a href="Lionhead_Studios" title="Lionhead Studios">Lionhead Studios</a> led by <a href="Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a> where the player could interact with a virtual avatar through motion controls and voice recognition. Lionhead had developed the project based on original capabilities of the Kinect, but according to Molyneux, Microsoft had found that a consumer-grade version of the Kinect would cost thousands of dollars, so they scaled back the device and refocused the role of games for the Kinect to be more casual games as seen on the Wii. As a result, Project Milo no longer fit Microsoft's portfolio and was cancelled.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p><p>Nearing the planned release, there was a problem of widespread testing of Kinect in various room types and different bodies accounting for age, gender, and race among other factors, while keeping the details of the unit confidential. Microsoft engaged in a company-wide program offering employees to take home Kinect units to test them. Microsoft also brought other non-gaming divisions, including its <a href="Microsoft_Research" title="Microsoft Research">Microsoft Research</a>, <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, and <a href="Bing_(search_engine)" class="mw-redirect" title="Bing (search engine)">Bing</a> teams to help complete the system. Microsoft established its own large-scale manufacturing facility to bulk product Kinect units and test them.<sup id="cite_ref-poly_rise_fall_14-7" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Introduction">Introduction</h3></div>

<p>Kinect was first announced to the public as "Project Natal" on June 1, 2009, during Microsoft's press conference at <a href="E3_2009" title="E3 2009">E3 2009</a>; film director <a href="Steven_Spielberg" title="Steven Spielberg">Steven Spielberg</a> joined Microsoft's <a href="Don_Mattrick" title="Don Mattrick">Don Mattrick</a> to introduce the technology and its potential.<sup id="cite_ref-poly_rise_fall_14-8" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kinect_confirmed_17-0" class="reference"><a href="#cite_note-Kinect_confirmed-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Three demos were presented during the conference—Microsoft's <i>Ricochet</i> and <i>Paint Party</i>, and <a href="Lionhead_Studios" title="Lionhead Studios">Lionhead Studios</a>' <i><a href="Milo_and_Kate" class="mw-redirect" title="Milo and Kate">Milo &amp; Kate</a></i> created by <a href="Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a>—while a Project Natal-enabled version of <a href="Criterion_Games" title="Criterion Games">Criterion Games</a>' <i><a href="Burnout_Paradise" title="Burnout Paradise">Burnout Paradise</a></i> was shown during the E3 exhibition.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> By E3 2009, the skeletal mapping technology was capable of simultaneously tracking four people,<sup id="cite_ref-Totilo_20-0" class="reference"><a href="#cite_note-Totilo-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Shane_Kim_VB_21-0" class="reference"><a href="#cite_note-Shane_Kim_VB-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Phil_Spencer_ST_22-0" class="reference"><a href="#cite_note-Phil_Spencer_ST-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kipman_Eurogamer_23-0" class="reference"><a href="#cite_note-Kipman_Eurogamer-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> with a feature extraction of 48 <a href="Skeletal_animation" title="Skeletal animation">skeletal</a> points on a human body at 30&nbsp;Hz.<sup id="cite_ref-Kipman_Eurogamer_23-1" class="reference"><a href="#cite_note-Kipman_Eurogamer-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Gizmodo_E3_2009_24-0" class="reference"><a href="#cite_note-Gizmodo_E3_2009-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Microsoft had not committed to a release date for Project Natal at E3 2009, but affirmed it would be after 2009, and likely in 2010 to stay competitive with the Wii and the <a href="PlayStation_Move" title="PlayStation Move">PlayStation Move</a> (<a href="Sony_Interactive_Entertainment" title="Sony Interactive Entertainment">Sony Interactive Entertainment</a>'s own motion-sensing system using hand-held devices).<sup id="cite_ref-vb_natal_e3_2009_25-0" class="reference"><a href="#cite_note-vb_natal_e3_2009-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup>
</p>

<p>In the months following E3 2009, rumors that a new Xbox 360 console associated with Project Natal emerged, either a <a href="Xbox_360_Retail_configurations" class="mw-redirect" title="Xbox 360 Retail configurations">retail configuration</a> that incorporated the peripheral,<sup id="cite_ref-MCV_rumor_26-0" class="reference"><a href="#cite_note-MCV_rumor-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Mark_Rein_OXM_27-0" class="reference"><a href="#cite_note-Mark_Rein_OXM-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> or as a hardware revision or upgrade to support the peripheral.<sup id="cite_ref-analysts_slim_28-0" class="reference"><a href="#cite_note-analysts_slim-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-new_Xbox_1UP_29-0" class="reference"><a href="#cite_note-new_Xbox_1UP-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Microsoft dismissed the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considered Project Natal to be a significant initiative, as fundamental to Xbox brand as <a href="Xbox_Live" class="mw-redirect" title="Xbox Live">Xbox Live</a>,<sup id="cite_ref-vb_natal_e3_2009_25-1" class="reference"><a href="#cite_note-vb_natal_e3_2009-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> and with a planned launch akin to that of a new Xbox console platform.<sup id="cite_ref-Shane_Kim_GS_30-0" class="reference"><a href="#cite_note-Shane_Kim_GS-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Microsoft's vice president Shane Kim said the company did not expect Project Natal would extend the anticipated lifetime of the Xbox 360, which had been planned to last ten years through 2015, nor delay the launch of the successor to the Xbox 360.<sup id="cite_ref-Shane_Kim_VB_21-1" class="reference"><a href="#cite_note-Shane_Kim_VB-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-long_tail_31-0" class="reference"><a href="#cite_note-long_tail-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup>
</p><p>Following the E3 2009 show and through 2010, the Project Natal team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games were <i><a href="Beautiful_Katamari" title="Beautiful Katamari">Beautiful Katamari</a></i> and <i><a href="Space_Invaders_Extreme" title="Space Invaders Extreme">Space Invaders Extreme</a></i>, which were demonstrated at <a href="Tokyo_Game_Show" title="Tokyo Game Show">Tokyo Game Show</a> in September 2009.<sup id="cite_ref-TGS_demos_32-0" class="reference"><a href="#cite_note-TGS_demos-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> According to Tsunoda, adding Project Natal-based control to pre-existing games involved significant code alterations, and made it unlikely that existing games could be patched through software updates to support the unit.<sup id="cite_ref-Tsunoda_patching_33-0" class="reference"><a href="#cite_note-Tsunoda_patching-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Microsoft also expanded its draw to third-party developers to encourage them to develop Project Natal games. Companies like <a href="Harmonix" title="Harmonix">Harmonix</a> and <a href="Double_Fine" title="Double Fine">Double Fine</a> quickly took to Project Natal and saw the potential in it, and committed to developing games for the unit, such as the launch title <i><a href="Dance_Central" title="Dance Central">Dance Central</a></i> from Harmonix.<sup id="cite_ref-poly_rise_fall_14-9" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>Although its sensor unit was originally planned to contain a microprocessor that would perform operations such as the system's skeletal mapping, Microsoft reported in January 2010 that the sensor would no longer feature a dedicated processor. Instead, processing would be handled by one of the <a href="Multi-core_processor" title="Multi-core processor">processor cores</a> of Xbox 360's <a href="Xenon_(processor)" title="Xenon (processor)">Xenon</a> CPU.<sup id="cite_ref-gamesindustry.biz_34-0" class="reference"><a href="#cite_note-gamesindustry.biz-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Around this time, Kipmen estimated that the Kinect would only take about 10 to 15% of the Xbox 360's processing power.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> While this was a small fraction of the Xbox 360's capabilities, industry observers believed this further pointed to difficulties in adapting pre-existing games to use Kinect, as the motion-tracking would add to a game's high computational load and exceed the Xbox 360's capabilities. These observers believed that instead the industry would develop games specific to the Kinect features.<sup id="cite_ref-gamesindustry.biz_34-1" class="reference"><a href="#cite_note-gamesindustry.biz-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Xbox_360_marketing_and_launch">Kinect for Xbox 360 marketing and launch</h3></div>

<p>During Microsoft's <a href="E3_2010" title="E3 2010">E3 2010</a> press conference, it was announced that Project Natal would be officially branded as Kinect, and be released in North America on November 4, 2010.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Xbox Live director <a href="Stephen_Toulouse" title="Stephen Toulouse">Stephen Toulouse</a> stated that the name was a <a href="Portmanteau" class="mw-redirect" title="Portmanteau">portmanteau</a> of the words "kinetic" and "connection", key aspects of the Kinect initiative.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Microsoft and third-party studios exhibited Kinect-compatible games during the E3 exhibition.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> A new <a href="List_of_Xbox_360_retail_configurations#Xbox_360_S" title="List of Xbox 360 retail configurations">slim revision of the Xbox 360</a> was also unveiled to coincide with Kinect's launch, which added a dedicated port for attaching the peripheral;<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> Kinect would be sold at launch as a standalone accessory for existing Xbox 360 owners, and as part of bundles with the new slim Xbox 360. All units included <i>Kinect Adventures</i> as a <a href="Pack-in_game" class="mw-redirect" title="Pack-in game">pack-in game</a>.<sup id="cite_ref-250GB_bundle_41-0" class="reference"><a href="#cite_note-250GB_bundle-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:0_42-0" class="reference"><a href="#cite_note-:0-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft continued to refine the Kinect technology in the months leading to the Kinect launch in November 2010. By launch, Kipman reported they had been able to reduce the Kinect's use of the Xbox 360's processor from 10 to 15% as reported in January 2010 to a "single-digit percentage".<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup>
</p><p>Xbox product director Aaron Greenberg stated that Microsoft's marketing campaign for Kinect would carry a similar scale to a console launch;<sup id="cite_ref-:0_42-1" class="reference"><a href="#cite_note-:0-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> the company was reported to have budgeted $500 million on advertising for the peripheral, such as television and print ads, campaigns with <a href="Burger_King" title="Burger King">Burger King</a><sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> and <a href="Pepsi" title="Pepsi">Pepsi</a>,<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> and a launch event in <a href="New_York_City" title="New York City">New York City</a>'s <a href="Times_Square" title="Times Square">Times Square</a> on November 3 featuring a performance by <a href="Ne-Yo" title="Ne-Yo">Ne-Yo</a>.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> Kinect was launched in North America on November 4, 2010;<sup id="cite_ref-releasedate_2-1" class="reference"><a href="#cite_note-releasedate-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> in Europe on November 10, 2010;<sup id="cite_ref-EU_launch_date_1-1" class="reference"><a href="#cite_note-EU_launch_date-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> in Australia, New Zealand, and Singapore on November 18, 2010;<sup id="cite_ref-Xbox_Kinect_Australian_launch_date_4-1" class="reference"><a href="#cite_note-Xbox_Kinect_Australian_launch_date-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xbox_Kinect_Singapore_launch_date_47-0" class="reference"><a href="#cite_note-Xbox_Kinect_Singapore_launch_date-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Xbox_Kinect_New_Zealand_launch_date_48-0" class="reference"><a href="#cite_note-Xbox_Kinect_New_Zealand_launch_date-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> and in Japan on November 20, 2010.<sup id="cite_ref-Xbox_Kinect_Japanese_launch_date_49-0" class="reference"><a href="#cite_note-Xbox_Kinect_Japanese_launch_date-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Xbox_One_and_decline">Kinect for Xbox One and decline</h3></div>
<p>The Kinect release for the Xbox 360 was estimated to have sold eight million units in the first sixty days of release, earning the hardware the <a href="Guinness_World_Records" title="Guinness World Records">Guinness World Record</a> for the "Fastest-Selling Consumer Electronics Device".<sup id="cite_ref-poly_rise_fall_14-10" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Over 10 million had been sold by March 2011.<sup id="cite_ref-poly_rise_fall_14-11" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> While seemingly successful, its launch titles were primarily family-oriented games (which could be designed around Kinect's functionality and limitations), which may have drawn new audiences, but did not have the selling power of major franchises like <i><a href="Battlefield_(video_game_series)" title="Battlefield (video game series)">Battlefield</a></i> and <i><a href="Call_of_Duty" title="Call of Duty">Call of Duty</a></i>—which were primarily designed around the <a href="Xbox_360_controller" title="Xbox 360 controller">Xbox 360 controller</a>. Only an estimated 20% of the 55 million Xbox 360 owners had purchased the Kinect.<sup id="cite_ref-poly_rise_fall_14-12" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The Kinect team recognized some of the downsides with more traditional games and Kinect, and continued ongoing development of the unit to be released as a second-generation unit, such as reducing the latency of motion detection and improving speech recognition. Microsoft provided news of these changes to the third-party developers to help them anticipate how the improvements can be integrated into the games.<sup id="cite_ref-poly_rise_fall_14-13" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>Concurrent with the Kinect improvements, Microsoft's Xbox hardware team had started planning for the <a href="Xbox_One" title="Xbox One">Xbox One</a> around mid-2011. Part of early Xbox One specifications was that the new Kinect hardware would be automatically included with the console, so that developers would know that Kinect hardware would be available for any Xbox One, and hoping to encourage developers to take advantage of that.<sup id="cite_ref-poly_rise_fall_14-14" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The Xbox One was first formally announced on May 23, 2013, and shown in more detail at <a href="E3_2013" title="E3 2013">E3 2013</a> in June. Microsoft stated at these events that the Xbox One would include the updated Kinect hardware and it would be required to be plugged in at all times for the Xbox One to function. This raised concerns across the video game media: privacy advocates argued that Kinect sensor data could be used for <a href="Targeted_advertising" title="Targeted advertising">targeted advertising</a>, and to perform unauthorized <a href="Surveillance" title="Surveillance">surveillance</a> on users. In response to these claims, Microsoft reiterated that Kinect voice recognition and motion tracking can be disabled by users, that Kinect data cannot be used for advertising per its <a href="Privacy_policy" title="Privacy policy">privacy policy</a>, and that the console would not redistribute user-generated content without permission.<sup id="cite_ref-polygon-xbox1privacy_50-0" class="reference"><a href="#cite_note-polygon-xbox1privacy-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge-kinectads_51-0" class="reference"><a href="#cite_note-verge-kinectads-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-polygon-privacyresponse_52-0" class="reference"><a href="#cite_note-polygon-privacyresponse-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XboxOneReceptionInternetMay2013Pcmag_53-0" class="reference"><a href="#cite_note-XboxOneReceptionInternetMay2013Pcmag-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kotaku.com_54-0" class="reference"><a href="#cite_note-kotaku.com-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ext-onekinect_55-0" class="reference"><a href="#cite_note-ext-onekinect-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> Several other issues with the Xbox One's original feature set had also come up, such as the requirement to be always connected to the Internet, and created a wave of consumer backlash against Microsoft.<sup id="cite_ref-poly_rise_fall_14-15" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft announced in August 2013 that they had made several changes to the planned Xbox One release in response to the backlash. Among these was that the system would no longer require a Kinect unit to be plugged in to work, though it was still planned to package the Kinect with all Xbox One systems. However, this also required Microsoft to establish a <span style="white-space: nowrap">US$500</span> price-point for the Xbox One/Kinect system at its November 2013 launch, <span style="white-space: nowrap">US$100</span> more than the competing <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a> launched in the same time frame, which did not include any motion-sensing hardware.<sup id="cite_ref-poly_rise_fall_14-16" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> In the months after the Xbox One release, Microsoft decided to launch a Kinect-less Xbox One system in March 2014 at the same price as the PlayStation 4, after considering that the Kinect for Xbox One had not gotten the developer support, and sales of the Xbox One were lagging due to the higher price tag of the Kinect-bundled system. Richard Irving, a program group manager that oversaw Kinect, said that Microsoft had felt that it was more important to give developers and consumers the option of developing for or purchasing the Kinect rather than forcing the unit on them.<sup id="cite_ref-poly_rise_fall_14-17" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p>The removal of Kinect from the Xbox One retail package was the start of the rapid decline and phase-out of the unit within Microsoft. Developers like Harmonix that had been originally targeting games to use the Xbox One had put these games on hold until they knew there was enough of a Kinect install base to justify release, which resulted in a lack of games for the Kinect and reducing any consumer drive to buy the separate unit.<sup id="cite_ref-poly_rise_fall_14-18" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Microsoft became bearish on the Kinect, making no mention of the unit at <a href="E3_2015" title="E3 2015">E3 2015</a> and announcing at <a href="E3_2016" title="E3 2016">E3 2016</a> that the upcoming Xbox One hardware revision, the <a href="Xbox_One_S" class="mw-redirect" title="Xbox One S">Xbox One S</a>, would not have a dedicated Kinect port; Microsoft offered a USB adapter for the Kinect, provided free during an initial promotional period after the console's launch.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> The more powerful <a href="Xbox_One_X" class="mw-redirect" title="Xbox One X">Xbox One X</a> also lacked the Kinect port and required this adapter.<sup id="cite_ref-kinect_adapter_terminated_57-0" class="reference"><a href="#cite_note-kinect_adapter_terminated-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> Even though developers still released Kinect-enabled games for the Xbox One, Microsoft's lack of statements related to the Kinect during this period led to claims that the Kinect was a dead project at Microsoft.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft formally announced it would stop manufacturing Kinect for Xbox One on October 25, 2017.<sup id="cite_ref-35million_10-1" class="reference"><a href="#cite_note-35million-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Microsoft eventually discontinued the adapter in January 2018, stating that they were shifting to manufacture other accessories for the Xbox One and personal computers that were more in demand. This is considered by the media to be the point where Microsoft ceased work on the Kinect for the Xbox platform.<sup id="cite_ref-poly_rise_fall_14-19" class="reference"><a href="#cite_note-poly_rise_fall-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kinect_adapter_terminated_57-1" class="reference"><a href="#cite_note-kinect_adapter_terminated-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Non-gaming_applications_and_Kinect_for_Windows">Non-gaming applications and Kinect for Windows</h3></div>
<p>While the Kinect unit for the Xbox platform had petered out, the Kinect was being used in academia and other applications since around 2011. The functionality of the unit along with its low <span style="white-space: nowrap">US$150</span> cost was seen to be an inexpensive means to add depth-sensing to existing applications, offsetting the high cost and unreliability of other 3D camera options at the time. In <a href="Robotics" title="Robotics">robotics</a>, Kinect's depth-sensing would enable robots to determine the shape and approximate distances to obstacles and maneuver around them.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Within the medical field, the Kinect could be used to monitor the shape and posture of a body in a quantifiable manner to enable improved health-care decisions.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup>
</p><p>Around November 2010, after the Kinect's launch, scientists, engineers, and hobbyists had been able to <a href="Security_hacker" title="Security hacker">hack</a> into the Kinect to determine what hardware and internal software it had used, leading to users finding how to connect and operate the Kinect with <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> and <a href="OS_X" class="mw-redirect" title="OS X">OS X</a> over USB, which has unsecured data from the various camera elements that could be read. This further led to prototype demos of other possible applications, such as a gesture-based user interface for the operating system similar to that shown in the film <i><a href="Minority_Report_(film)" title="Minority Report (film)">Minority Report</a></i>, as well as <a href="Pornographic" class="mw-redirect" title="Pornographic">pornographic</a> applications.<sup id="cite_ref-pcworld_hacks_62-0" class="reference"><a href="#cite_note-pcworld_hacks-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> This mirrored similar work to hack the Wii Remote a few years earlier to use its low-cost hardware for more advanced applications beyond gameplay.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup>
</p><p><a href="Adafruit_Industries" title="Adafruit Industries">Adafruit Industries</a>, having envisioned some of the possible applications of the Kinect outside of gaming, issued a security challenge related to the Kinect, offering prize money for the successful development of an <a href="Open_source" title="Open source">open source</a> <a href="Software_development_kit" title="Software development kit">software development kit</a> (SDK) and hardware drivers for the Kinect, which came to be known as Open Kinect.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Adafruit named the winner, <a href="H%C3%A9ctor_Mart%C3%ADn_Cantero" class="mw-redirect" title="Héctor Martín Cantero">Héctor Martín</a>, by November 10, 2010,<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> who had produced a <a href="Linux" title="Linux">Linux</a> driver that allows the use of both the RGB camera and depth sensitivity functions of the device.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> It was later discovered that <a href="Johnny_Lee_(computer_scientist)" title="Johnny Lee (computer scientist)">Johnny Lee</a>, a core member of Microsoft's Kinect development team, had secretly approached Adafruit with the idea of a driver development contest and had personally financed it.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> Lee had said of the efforts to open the Kinect that "This is showing us the future...This is happening today, and this is happening tomorrow." and had engaged Adafruit with the contest as he been frustrated with trying to convince Microsoft's executives to explore the non-gaming avenue for the Kinect.<sup id="cite_ref-Ars_tech_kinect_for_windows_71-0" class="reference"><a href="#cite_note-Ars_tech_kinect_for_windows-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft initially took issue with users hacking into the Kinect, stating they would incorporate additional safeguards into future iterations of the unit to prevent such hacks.<sup id="cite_ref-pcworld_hacks_62-1" class="reference"><a href="#cite_note-pcworld_hacks-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> However, by the end of November 2010, Microsoft had turned on their original position and embraced the external efforts to develop the SDK.<sup id="cite_ref-wired_kinect_hack_72-0" class="reference"><a href="#cite_note-wired_kinect_hack-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Kipman, in an interview with <a href="NPR" title="NPR">NPR</a>, said
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</style><blockquote class="templatequote"><p>The first thing to talk about is, Kinect was not actually hacked. Hacking would mean that someone got to our algorithms that sit inside of the Xbox and was able to actually use them, which hasn't happened. Or, it means that you put a device between the sensor and the Xbox for means of cheating, which also has not happened. That's what we call hacking, and that's what we have put a ton of work and effort to make sure doesn't actually occur. What has happened is someone wrote an open-source driver for PCs that essentially opens the USB connection, which we didn't protect, by design, and reads the inputs from the sensor. The sensor, again, as I talked earlier, has eyes and ears, and that's a whole bunch of noise that someone needs to take and turn into signal.</p></blockquote><div class="templatequotecite"><p style="display: inline; padding-left: 2.3em;">— <a href="Alex_Kipman" title="Alex Kipman">Alex Kipman</a>, speaking formally on NPR's <i>Science Friday</i><sup id="cite_ref-NPR_73-0" class="reference"><a href="#cite_note-NPR-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-wired_kinect_hack_72-1" class="reference"><a href="#cite_note-wired_kinect_hack-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup></p></div>
<p>PrimeSense along with robotics firm <a href="Willow_Garage" title="Willow Garage">Willow Garage</a> and game developer Side-Kick launched <a href="OpenNI" title="OpenNI">OpenNI</a>, a not-for-profit group to develop portable drivers for the Kinect and other <a href="Natural_user_interface" title="Natural user interface">natural interface</a> (NI) devices, in November 2010. Its first set of drivers named NITE were released in December 2010.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> PrimeSense had also worked with <a href="Asus" title="Asus">Asus</a> to develop a motion sensing device that competes with the Kinect for personal computers. The resulting product, the Wavi Xtion, was released in China in October 2011.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft announced in February 2011 that it was planning on releasing its own SDK for the Kinect within a few months, and which was officially released on June 16, 2011, but which was limited to non-commercial uses.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> The SDK enabled users to access the skeletal motion recognition system for up to two persons and the Kinect microphone array, features that had not been part of the prior Open Kinect SDK.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> Commercial interest in Kinect was still strong, with David Dennis, a product manager at Microsoft, stating "There are hundreds of organizations we are working with to help them determine what's possible with the tech".<sup id="cite_ref-fc_kinect_for_windows_81-0" class="reference"><a href="#cite_note-fc_kinect_for_windows-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Microsoft launched its Kinect for Windows program on October 31, 2011, releasing a new SDK to a small number of companies, including <a href="Toyota" title="Toyota">Toyota</a>, <a href="Houghton_Mifflin" class="mw-redirect" title="Houghton Mifflin">Houghton Mifflin</a>, and Razorfish, to explore what was possible.<sup id="cite_ref-fc_kinect_for_windows_81-1" class="reference"><a href="#cite_note-fc_kinect_for_windows-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> At the 2012 <a href="Consumer_Electronics_Show" class="mw-redirect" title="Consumer Electronics Show">Consumer Electronics Show</a> in January, Microsoft announced that it would release a dedicated Kinect for Windows unit along with the commercial SDK on February 1, 2012. The device included some hardware improvements, including support for "near mode" to recognize objects about 50 centimetres (20&nbsp;in) in front of the cameras. The Kinect for Windows device was listed at <span style="white-space: nowrap">US$250</span>, <span style="white-space: nowrap">US$100</span> more than the original Kinect since Microsoft had considered the Xbox 360 Kinect was subsidized through game purchases, Xbox Live subscriptions, and other costs.<sup id="cite_ref-Ars_tech_kinect_for_windows_71-1" class="reference"><a href="#cite_note-Ars_tech_kinect_for_windows-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> At the launch, Microsoft stated that more than 300 companies from over 25 countries were working on Kinect-ready apps with the new unit.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup>
</p><p>With the original announcement of the revised Kinect for Xbox One in 2013, Microsoft also confirmed it would have a second generation of Kinect for Windows based on the updated Kinect technology by 2014.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> The new Kinect 2 for Windows was launched on July 15, 2014, at a <span style="white-space: nowrap">US$200</span> price.<sup id="cite_ref-arstech_k2_84-0" class="reference"><a href="#cite_note-arstech_k2-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> Microsoft opted to discontinue the original Kinect for Windows by the end of 2014.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> However, in April 2015, Microsoft announced they were also discontinuing the Kinect 2 for Windows, and instead directing commercial users to use the Kinect for Xbox One, which Microsoft said "perform identically". Microsoft stated that the demand for the Kinect 2 for Windows demand was high and difficult to keep up while also fulfilling the Kinect for Xbox One orders, and that they had found commercial developers successfully using the Kinect for Xbox One in their applications without issue.<sup id="cite_ref-vb_k2_done_86-0" class="reference"><a href="#cite_note-vb_k2_done-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup>
</p><p>With Microsoft's waning focus on Kinect, PrimeSense was bought by <a href="Apple%2C_Inc." class="mw-redirect" title="Apple, Inc.">Apple, Inc.</a> in 2013, which incorporated parts of the technology into its <a href="Face_ID" title="Face ID">Face ID</a> system for <a href="IOS" title="IOS">iOS</a> devices.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup>
</p><p>Though Kinect had been cancelled, the ideas of it helped to spur Microsoft into looking more into <a href="Accessibility" title="Accessibility">accessibility</a> for Xbox and its games. According to <a href="Phil_Spencer_(business_executive)" title="Phil Spencer (business executive)">Phil Spencer</a>, the head of Xbox at Microsoft, they received positive comments from parents of disabled and impaired children who were happy that Kinect allowed their children to play video games. These efforts led to the development of the <a href="Xbox_Adaptive_Controller" title="Xbox Adaptive Controller">Xbox Adaptive Controller</a>, released in 2018, as one of Microsoft's efforts in this area.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Integrating_Kinect_with_Microsoft_Azure">Integrating Kinect with Microsoft Azure</h3></div>
<p>Microsoft had abandoned the idea of Kinect for video games, but still explored the potential of Kinect beyond that. Microsoft's Director of Communications Greg Sullivan stated in 2018 that "I think one of the things that is beginning to be understood is that Kinect was never really just the gaming peripheral...It was always more."<sup id="cite_ref-gizmodo_azure_90-0" class="reference"><a href="#cite_note-gizmodo_azure-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> Part of Kinect technology was integrated into Microsoft's <a href="HoloLens" class="mw-redirect" title="HoloLens">HoloLens</a>, first released in 2016.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft announced that it was working on a new version of a hardware Kinect model for non-game applications that would integrate with their <a href="Microsoft_Azure" title="Microsoft Azure">Azure</a> cloud computing services in May 2018. The use of cloud computing to offload some of the computational work from Kinect, as well as more powerful features enable by Azure such as <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> would improve the accuracy of the depth-sensing and reduce the power demand and would lead to more compact units, Microsoft had envisioned.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> The Azure Kinect device was released on June 27, 2019, at a price of <span style="white-space: nowrap">US$400</span>, while the SDK for the unit had been released in February 2019.<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup>
</p><p><a href="Sky_UK" title="Sky UK">Sky UK</a> announced a new line of Sky Glass television units to launch in 2022 that incorporate the Kinect technology in partnership with Microsoft. Using the Kinect features, the viewer will be able to control the television through motion controls and audio commands, and supports social features such as <a href="Social_viewing" title="Social viewing">social viewing</a>.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup>
</p><p>Microsoft announced that the Azure Kinect hardware kit will be discontinued in October 2023, and will refer users to third party suppliers for spare parts.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Technology">Technology</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Fundamentals">Fundamentals</h3></div>
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</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:508px;max-width:508px"><div class="trow"><div class="tsingle" style="width:252px;max-width:252px"><div class="thumbimage"><span typeof="mw:File"></span></div></div><div class="tsingle" style="width:252px;max-width:252px"><div class="thumbimage"><span typeof="mw:File"></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">An example <a href="Infrared" title="Infrared">infrared</a> image taken by the Kinect infrared (left), and the same image revisualized into a <a href="Depth_map" title="Depth map">depth map</a> using color gradients from white (near) to blue (far)</div></div></div></div>
<p>The depth and motion sensing technology at the core of the Kinect is enabled through its depth-sensing. The original Kinect for Xbox 360 used <a href="Structured_light" title="Structured light">structured light</a> for this: the unit used a near-<a href="Infrared" title="Infrared">infrared</a> pattern projected across the space in front of the Kinect, while an infrared sensor captured the reflected light pattern. The light pattern is deformed by the relative depth of the objects in front it, and mathematics can be used to estimate that depth based on several factors related to the hardware layout of the Kinect. While other structure light depth-sensing technologies used multiple light patterns, Kinect used as few as one as to achieve a high rate of 30 frames per second of depth sensing. Kinect for Xbox One switched over to using <a href="Time_of_flight" title="Time of flight">time of flight</a> measurements. The infrared projector on the Kinect sends out modulated infrared light which is then captured by the sensor. Infrared light reflecting off closer objects will have a shorter time of flight than those more distant, so the infrared sensor captures how much the modulation pattern had been deformed from the time of flight, pixel-by-pixel. Time of flight measurements of depth can be more accurate and calculated in a shorter amount of time, allowing for more frames-per-second to be detected.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup>
</p><p>Once Kinect has a pixel-by-pixel depth image, Kinect uses a type of <a href="Edge_detection" title="Edge detection">edge detection</a> here to delineate closer objects from the background of the shot, incorporating input from the regular visible light camera. The unit then attempts to track any moving objects from this, with the assumption that only people will be moving around in the image, and isolates the human shapes from the image. The unit's software, aided by artificial intelligence, performs segmentation of the shapes to try to identify specific body parts, like the head, arms, and hands, and track those segments individually. Those segments are used to construct a 20-point skeleton of the human body, which then can be used by game or other software to determine what actions the person has performed.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Xbox_360_(2010)">Kinect for Xbox 360 (2010)</h3></div>

<p><i>Kinect for Xbox 360</i> was a combination of <a href="Microsoft" title="Microsoft">Microsoft</a> built software and hardware. The hardware included a <a href="Range_imaging" title="Range imaging">range chipset</a> technology by <a href="Israel" title="Israel">Israeli</a> developer <a href="PrimeSense" title="PrimeSense">PrimeSense</a>, which developed a system consisting of an <a href="Infrared" title="Infrared">infrared</a> projector and camera and a special <a href="Integrated_circuit" title="Integrated circuit">microchip</a> that generates a grid from which the location of a nearby object in 3 dimensions can be ascertained.<sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VentureBeat_99-0" class="reference"><a href="#cite_note-VentureBeat-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-MsPress_100-0" class="reference"><a href="#cite_note-MsPress-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> This <a href="3D_scanner" class="mw-redirect" title="3D scanner">3D scanner</a> system called <i>Light Coding</i><sup id="cite_ref-PrimeSense_101-0" class="reference"><a href="#cite_note-PrimeSense-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> employs a variant of image-based <a href="3D_reconstruction" title="3D reconstruction">3D reconstruction</a>.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Structured_pattern_103-0" class="reference"><a href="#cite_note-Structured_pattern-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup>
</p><p>The Kinect sensor is a horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "<a href="RGB_color_space" class="mw-redirect" title="RGB color space">RGB</a> camera, <a href="Structured-light_3D_scanner" title="Structured-light 3D scanner">depth sensor</a> and <a href="Microphone_array" title="Microphone array">microphone array</a> running proprietary software",<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> which provide full-body 3D <a href="Motion_capture" title="Motion capture">motion capture</a>, <a href="Three-dimensional_face_recognition" title="Three-dimensional face recognition">facial recognition</a> and <a href="Speaker_recognition" title="Speaker recognition">voice recognition</a> capabilities. At launch, voice recognition was only made available in Japan, United Kingdom, Canada and United States. Mainland Europe received the feature later in spring 2011.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> Currently voice recognition is supported in <a href="Australia" title="Australia">Australia</a>, <a href="Canada" title="Canada">Canada</a>, <a href="France" title="France">France</a>, <a href="Germany" title="Germany">Germany</a>, <a href="Ireland" title="Ireland">Ireland</a>, <a href="Italy" title="Italy">Italy</a>, <a href="Japan" title="Japan">Japan</a>, <a href="Mexico" title="Mexico">Mexico</a>, <a href="New_Zealand" title="New Zealand">New Zealand</a>, <a href="United_Kingdom" title="United Kingdom">United Kingdom</a> and <a href="United_States" title="United States">United States</a>. The Kinect sensor's microphone array enables Xbox 360 to conduct <a href="Acoustic_source_localization" class="mw-redirect" title="Acoustic source localization">acoustic source localization</a> and <a href="Active_noise_control" title="Active noise control">ambient noise suppression</a>, allowing for things such as headset-free party chat over <a href="Xbox_Live" class="mw-redirect" title="Xbox Live">Xbox Live</a>.<sup id="cite_ref-Natal_101_106-0" class="reference"><a href="#cite_note-Natal_101-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup>
</p><p>The depth sensor consists of an <a href="Infrared" title="Infrared">infrared</a> <a href="Laser" title="Laser">laser</a> projector combined with a monochrome <a href="Active_pixel_sensor" class="mw-redirect" title="Active pixel sensor">CMOS sensor</a>, which captures video data in 3D under any <a href="Available_light" title="Available light">ambient light</a> conditions.<sup id="cite_ref-Natal_101_106-1" class="reference"><a href="#cite_note-Natal_101-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Totilo_20-1" class="reference"><a href="#cite_note-Totilo-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> The sensing range of the depth sensor is adjustable, and Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles.<sup id="cite_ref-Gizmodo_E3_2009_24-1" class="reference"><a href="#cite_note-Gizmodo_E3_2009-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup>
</p><p>Described by Microsoft personnel as the primary innovation of Kinect,<sup id="cite_ref-Shane_Kim_VB_21-2" class="reference"><a href="#cite_note-Shane_Kim_VB-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer_quotes_107-0" class="reference"><a href="#cite_note-Eurogamer_quotes-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Johnny_Lee_108-0" class="reference"><a href="#cite_note-Johnny_Lee-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> the software technology enables advanced <a href="Gesture_recognition" title="Gesture recognition">gesture recognition</a>, facial recognition and voice recognition.<sup id="cite_ref-Phil_Spencer_ST_22-1" class="reference"><a href="#cite_note-Phil_Spencer_ST-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> According to information supplied to retailers, Kinect is capable of simultaneously tracking up to six people, including two active players for <a href="Motion_analysis" title="Motion analysis">motion analysis</a> with a <a href="Feature_extraction" class="mw-redirect" title="Feature extraction">feature extraction</a> of 20 joints per player.<sup id="cite_ref-Play.com_page_109-0" class="reference"><a href="#cite_note-Play.com_page-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> However, PrimeSense has stated that the number of people the device can "see" (but not process as players) is only limited by how many will fit in the field-of-view of the camera.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup>
</p><p>Reverse engineering<sup id="cite_ref-OpenKinect_111-0" class="reference"><a href="#cite_note-OpenKinect-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> has determined that the Kinect's various sensors output video at a <a href="Frame_rate" title="Frame rate">frame rate</a> of ≈9&nbsp;<a href="Hertz" title="Hertz">Hz</a> to 30&nbsp;<a href="Hertz" title="Hertz">Hz</a> depending on resolution. The default RGB video stream uses 8-bit VGA resolution (640&nbsp;×&nbsp;480 <a href="Pixel" title="Pixel">pixels</a>) with a <a href="Bayer_filter" title="Bayer filter">Bayer color filter</a>, but the hardware is capable of resolutions up to 1280x1024 (at a lower frame rate) and other colour formats such as <a href="YUV" class="mw-redirect" title="YUV">UYVY</a>. The monochrome depth sensing video stream is in VGA resolution (640&nbsp;×&nbsp;480 pixels) with <a href="Color_depth" title="Color depth">11-bit depth</a>, which provides 2,048 levels of sensitivity. The Kinect can also stream the view from its IR camera directly (i.e.: before it has been converted into a depth map) as 640x480 video, or 1280x1024 at a lower frame rate. The Kinect sensor has a practical <a href="Ranging" class="mw-redirect" title="Ranging">ranging</a> limit of 1.2–3.5&nbsp;m (3.9–11.5&nbsp;ft) distance when used with the Xbox software. The area required to play Kinect is roughly 6&nbsp;m<sup>2</sup>, although the sensor can maintain tracking through an extended range of approximately 0.7–6&nbsp;m (2.3–19.7&nbsp;ft). The sensor has an <a href="Angle_of_view" class="mw-redirect" title="Angle of view">angular field of view</a> of 57<a href="Degree_(angle)" title="Degree (angle)">°</a> horizontally and 43° vertically, while the motorized pivot is capable of <a href="Tilt_(camera)" title="Tilt (camera)">tilting</a> the sensor up to 27° either up or down. The horizontal field of the Kinect sensor at the minimum viewing distance of ≈0.8&nbsp;m (2.6&nbsp;ft) is therefore ≈87&nbsp;cm (34&nbsp;in), and the vertical field is ≈63&nbsp;cm (25&nbsp;in), resulting in a resolution of just over 1.3&nbsp;mm (0.051&nbsp;in) per pixel. The microphone array features four microphone capsules<sup id="cite_ref-Microsoft_store_112-0" class="reference"><a href="#cite_note-Microsoft_store-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> and operates with each channel processing 16-<a href="Audio_bit_depth" title="Audio bit depth">bit</a> audio at a <a href="Sampling_rate" class="mw-redirect" title="Sampling rate">sampling rate</a> of 16&nbsp;<a href="Kilohertz" class="mw-redirect" title="Kilohertz">kHz</a>.<sup id="cite_ref-Play.com_page_109-1" class="reference"><a href="#cite_note-Play.com_page-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup>
</p><p>Because the Kinect sensor's motorized tilt mechanism requires more power than the Xbox 360's <a href="Universal_Serial_Bus" class="mw-redirect" title="Universal Serial Bus">USB</a> ports can supply,<sup id="cite_ref-leadedmanual_113-0" class="reference"><a href="#cite_note-leadedmanual-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> the device makes use of a proprietary connector combining USB communication with additional power. Redesigned <a href="Xbox_360_S" class="mw-redirect" title="Xbox 360 S">Xbox 360 S</a> models include a special AUX port for accommodating the connector,<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> while older models require a special power supply cable (included with the sensor)<sup id="cite_ref-Microsoft_store_112-1" class="reference"><a href="#cite_note-Microsoft_store-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> that splits the connection into separate USB and power connections; power is supplied from the <a href="Mains_electricity" title="Mains electricity">mains</a> by way of an AC adapter.<sup id="cite_ref-leadedmanual_113-1" class="reference"><a href="#cite_note-leadedmanual-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Windows_(2012)">Kinect for Windows (2012)</h3></div>
<p>Kinect for Windows is a modified version of the Xbox 360 unit which was first released on February 1, 2012, alongside the SDK for commercial use.<sup id="cite_ref-Ars_tech_kinect_for_windows_71-2" class="reference"><a href="#cite_note-Ars_tech_kinect_for_windows-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> The hardware included better components to eliminate noise along the USB and other cabling paths, and improvements in the depth-sensing camera system for detection of objects at close range, as close as 50 centimetres (20&nbsp;in), in the new "Near Mode".<sup id="cite_ref-Ars_tech_kinect_for_windows_71-3" class="reference"><a href="#cite_note-Ars_tech_kinect_for_windows-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup>
</p><p>The SDK included <a href="Windows_7" title="Windows 7">Windows 7</a> compatible <a href="Personal_computer" title="Personal computer">PC</a> drivers for Kinect device. It provided Kinect capabilities to developers to build applications with <a href="C%2B%2B" title="C++">C++</a>, <a href="C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a>, or <a href="Visual_Basic" title="Visual Basic">Visual Basic</a> by using <a href="Microsoft_Visual_Studio_2010" class="mw-redirect" title="Microsoft Visual Studio 2010">Microsoft Visual Studio 2010</a> and included the following features:
</p>
<ol><li>Raw sensor streams: Access to low-level streams from the depth sensor, color camera sensor, and four-element microphone array.</li>
<li>Skeletal tracking: The capability to track the skeleton image of one or two people moving within Kinect's field of view for gesture-driven applications.</li>
<li>Advanced audio capabilities: Audio processing capabilities include sophisticated <a href="Acoustic_noise" class="mw-redirect" title="Acoustic noise">acoustic noise</a> suppression and <a href="Echo_cancellation" class="mw-redirect" title="Echo cancellation">echo cancellation</a>, beam formation to identify the current sound source, and integration with <a href="Windows_speech_recognition" class="mw-redirect" title="Windows speech recognition">Windows speech recognition</a> API.</li>
<li>Sample code and Documentation.<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup></li></ol>
<p>In March 2012, Craig Eisler, the general manager of Kinect for Windows, said that almost 350 companies are working with Microsoft on custom Kinect applications for Microsoft Windows.<sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup>
</p><p>In March 2012, Microsoft announced that next version of Kinect for Windows SDK would be available in May 2012. Kinect for Windows 1.5 was released on May 21, 2012. It adds new features, support for many new languages and debut in 19 more countries.<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup>
</p>
<ol><li>Kinect for Windows 1.5 SDK would include 'Kinect Studio' a new app that allows developers to record, playback, and debug clips of users interacting with applications.<sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup></li>
<li>Support for new "seated" or "10-joint" skeletal system that will let apps track the head, neck, and arms of a Kinect user—whether they're sitting down or standing; which would work in default and near mode.</li>
<li>Support for four new languages for speech recognition – French, Spanish, Italian, and Japanese. Additionally it would add support for regional dialects of these languages along with English.<sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup></li>
<li>It would be available in Hong Kong, South Korea, and Taiwan in May and Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands, Norway, Portugal, Russia, Saudi Arabia, Singapore, South Africa, Sweden, Switzerland and the United Arab Emirates in June.<sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup></li></ol>
<p>Kinect for Windows SDK for the first-generation sensor was updated a few more times, with version 1.6 released October 8, 2012,<sup id="cite_ref-123" class="reference"><a href="#cite_note-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> version 1.7 released March 18, 2013,<sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup> and version 1.8 released September 17, 2013.<sup id="cite_ref-125" class="reference"><a href="#cite_note-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Xbox_One_(2013)">Kinect for Xbox One (2013)</h3></div>
<p>An upgraded iteration of Kinect was released on November 22, 2013, for <a href="Xbox_One" title="Xbox One">Xbox One</a>. It uses a wide-angle <a href="Time-of-flight_camera" title="Time-of-flight camera">time-of-flight camera</a>, and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy with three times the fidelity over its predecessor and can track without visible light by using an active <a href="Infrared" title="Infrared">IR</a> sensor. It has a 60% wider field of vision with a minimum working distance of 0.91 metres (3.0&nbsp;ft) away from the sensor, compared to 1.83 metres (6.0&nbsp;ft) for the original Kinect,<sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> and can track up to 6 skeletons at once. It can also detect a player's <a href="Heart_rate" title="Heart rate">heart rate</a>, facial expression, the position and orientation of 25 individual joints (including thumbs), the weight put on each limb, speed of player movements, and track gestures performed with a standard controller. The color camera captures 1080p video that can be displayed in the same resolution as the viewing screen, allowing for a broad range of scenarios. In addition to improving video communications and video analytics applications, this provides a stable input on which to build interactive applications. Kinect's microphone is used to provide voice commands for actions such as navigation, starting games, and waking the console from <a href="Sleep_mode" title="Sleep mode">sleep mode</a>.<sup id="cite_ref-127" class="reference"><a href="#cite_note-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XboxOneKinectListeningMay2013Polygon_128-0" class="reference"><a href="#cite_note-XboxOneKinectListeningMay2013Polygon-128"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> The recommended player's height is at least 40 inches, which roughly corresponds to children of <style data-mw-deduplicate="TemplateStyles:r1154941027">
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</style><span class="frac">4<span class="sr-only">+</span><span class="num">1</span>⁄<span class="den">2</span></span> years old and up.<sup id="cite_ref-129" class="reference"><a href="#cite_note-129"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-130" class="reference"><a href="#cite_note-130"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup>
</p><p>All Xbox One consoles were initially shipped with Kinect included.<sup id="cite_ref-ext-onekinect_55-1" class="reference"><a href="#cite_note-ext-onekinect-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> In June 2014, bundles without Kinect were made available,<sup id="cite_ref-polygon_kinectless_131-0" class="reference"><a href="#cite_note-polygon_kinectless-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup> along with an updated Xbox One SDK allowing game developers to explicitly disable Kinect skeletal tracking, freeing up system resources that were previously reserved for Kinect even if it was disabled or unplugged.<sup id="cite_ref-polygon_kinectless_131-1" class="reference"><a href="#cite_note-polygon_kinectless-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-132" class="reference"><a href="#cite_note-132"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> As interest in Kinect waned in 2014, later revisions of the Xbox One hardware, including the <a href="Xbox_One_S" class="mw-redirect" title="Xbox One S">Xbox One S</a> and <a href="Xbox_One_X" class="mw-redirect" title="Xbox One X">Xbox One X</a>, dropped the dedicated Kinect port, requiring users to purchase a USB 3.0 and AC adapter to use the Kinect for Xbox One.<sup id="cite_ref-polygon-nomoresensor_133-0" class="reference"><a href="#cite_note-polygon-nomoresensor-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-134" class="reference"><a href="#cite_note-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup>
</p><p>A standalone Kinect for Xbox One, bundled with a digital copy of <i><a href="Dance_Central_Spotlight" title="Dance Central Spotlight">Dance Central Spotlight</a></i>, was released on October 7, 2014.<sup id="cite_ref-gamespot-kinectstandalone_135-0" class="reference"><a href="#cite_note-gamespot-kinectstandalone-135"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup>
</p><p>Considered a market failure compared to the Kinect for Xbox 360, the Kinect for Xbox One product was discontinued by October 25, 2017. Production of the adapter cord also ended by January 2018.<sup id="cite_ref-eg_kinect_eol_9-1" class="reference"><a href="#cite_note-eg_kinect_eol-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_2_for_Windows_(2014)">Kinect 2 for Windows (2014)</h3></div>
<p>Released on 15 July 2014, Kinect 2 for Windows is based on the Kinect for Xbox One and considered a replacement of the original Kinect for Windows. It was also repackaged as "Kinect for Windows v2". It is nearly identical besides the removal of Xbox branding, and included a USB 3.0/AC adapter. It released alongside version 2.0 of the Windows SDK for the platform. The MSRP was <span style="white-space: nowrap">US$199</span>.<sup id="cite_ref-arstech_k2_84-1" class="reference"><a href="#cite_note-arstech_k2-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-360discontinuation_8-1" class="reference"><a href="#cite_note-360discontinuation-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Windows_v2_release_136-0" class="reference"><a href="#cite_note-Windows_v2_release-136"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vb_k2_done_86-1" class="reference"><a href="#cite_note-vb_k2_done-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Microsoft considers the Kinect 2 for Windows equivalent in performance to the Xbox One version.
</p><p>In April 2015, having difficulty in keeping up manufacturing demand for the Kinect for Xbox One, this edition was discontinued. Microsoft directed commercial users to use the Xbox One version with a USB adapter instead.<sup id="cite_ref-vb_k2_done_86-2" class="reference"><a href="#cite_note-vb_k2_done-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer.net_137-0" class="reference"><a href="#cite_note-Eurogamer.net-137"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-360discontinuation_8-2" class="reference"><a href="#cite_note-360discontinuation-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Windows_v2_release_136-1" class="reference"><a href="#cite_note-Windows_v2_release-136"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Azure_Kinect_(2019)">Azure Kinect (2019)</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Azure_Kinect" title="Azure Kinect">Azure Kinect</a></div>
<p>On May 7, 2018, Microsoft announced a new iteration of Kinect technology designed primarily for enterprise software and <a href="Artificial_intelligence" title="Artificial intelligence">artificial intelligence</a> usage. It is designed around the <a href="Microsoft_Azure" title="Microsoft Azure">Microsoft Azure</a> cloud platform, and is meant to "leverage the richness of Azure AI to dramatically improve insights and operations".<sup id="cite_ref-139" class="reference"><a href="#cite_note-139"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup> It has a smaller form factor than the Xbox iterations of Kinect, and features a 12-megapixel camera, a time-of-flight depth sensor also used on the <a href="HoloLens_2" title="HoloLens 2">HoloLens 2</a>, and seven microphones. A development kit was announced in February 2019.<sup id="cite_ref-141" class="reference"><a href="#cite_note-141"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-142" class="reference"><a href="#cite_note-142"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Software">Software</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Kinect-enabled_features_on_the_Xbox_operating_system">Kinect-enabled features on the Xbox operating system</h3></div>
<p>Requiring at least 190 MB of available storage space,<sup id="cite_ref-mainsite_143-0" class="reference"><a href="#cite_note-mainsite-143"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> Kinect system software allows users to operate <a href="Xbox_360_system_software" class="mw-redirect" title="Xbox 360 system software">Xbox 360 Dashboard console user interface</a> through voice commands and hand gestures. Techniques such as voice recognition and facial recognition are employed to automatically identify users. Among the applications for Kinect is Video Kinect, which enables <a href="Voice_chat" class="mw-redirect" title="Voice chat">voice chat</a> or <a href="Video_chat" class="mw-redirect" title="Video chat">video chat</a> with other Xbox 360 users or users of <a href="Windows_Live_Messenger" class="mw-redirect" title="Windows Live Messenger">Windows Live Messenger</a>. The application can use Kinect's tracking functionality and Kinect sensor's motorized pivot to keep users in frame even as they move around. Other applications with Kinect support include <a href="ESPN" title="ESPN">ESPN</a>, <a href="Zune_Marketplace" class="mw-redirect" title="Zune Marketplace">Zune Marketplace</a>,<sup id="cite_ref-mainsite_143-1" class="reference"><a href="#cite_note-mainsite-143"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> <a href="Netflix" title="Netflix">Netflix</a>, <a href="Hulu_Plus" class="mw-redirect" title="Hulu Plus">Hulu Plus</a><sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">[</span>144<span class="cite-bracket">]</span></a></sup> and <a href="Last.fm" title="Last.fm">Last.fm</a>.<sup id="cite_ref-145" class="reference"><a href="#cite_note-145"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup> Microsoft later confirmed that all forthcoming applications would be required to have Kinect functionality for certification.<sup id="cite_ref-146" class="reference"><a href="#cite_note-146"><span class="cite-bracket">[</span>146<span class="cite-bracket">]</span></a></sup>
</p><p>The Xbox One originally shipped in bundles with the Kinect; the original <a href="Xbox_One_system_software" class="mw-redirect" title="Xbox One system software">Xbox One user interface software</a> had similar support for Kinect features as the Xbox 360 software, such as voice commands, user identification via skeletal or vocal recognition, and gesture-driven commands, though these features could be fully disabled due to privacy concerns.<sup id="cite_ref-147" class="reference"><a href="#cite_note-147"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> However, this had left the more traditional navigation using a controller haphazard. In May 2014, when Microsoft announced it would be releasing Xbox One systems without a Kinect, the company also announced plans to alter the Xbox One system software to remove Kinect features.<sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">[</span>148<span class="cite-bracket">]</span></a></sup> Kinect support in the software was fully removed by November 2015.<sup id="cite_ref-149" class="reference"><a href="#cite_note-149"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Video_games">Video games</h3></div>
<div role="note" class="hatnote navigation-not-searchable">See also: <a href="List_of_Xbox_360_games" title="List of Xbox 360 games">List of Xbox 360 games</a> and <a href="List_of_Xbox_One_games" title="List of Xbox One games">List of Xbox One games</a></div>
<p>Xbox 360 games that require Kinect are packaged in special purple cases (as opposed to the green cases used by all other Xbox 360 games), and contain a prominent "Requires Kinect Sensor" logo on their front cover. Games that include features utilizing Kinect, but do not require it for standard gameplay, have "Better with Kinect Sensor" branding on their front covers.<sup id="cite_ref-BoxDesign_150-0" class="reference"><a href="#cite_note-BoxDesign-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup>
</p><p>Kinect launched on November 4, 2010, with 17 titles.<sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup> Third-party publishers of available and announced Kinect games include, among others, <a href="Ubisoft" title="Ubisoft">Ubisoft</a>, <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a>, <a href="LucasArts" class="mw-redirect" title="LucasArts">LucasArts</a>, <a href="THQ" title="THQ">THQ</a>, <a href="Activision" title="Activision">Activision</a>, <a href="Konami" title="Konami">Konami</a>, <a href="Sega" title="Sega">Sega</a>, <a href="Capcom" title="Capcom">Capcom</a>, <a href="Namco_Bandai" class="mw-redirect" title="Namco Bandai">Namco Bandai</a> and <a href="MTV_Games" class="mw-redirect" title="MTV Games">MTV Games</a>. Along with retail games, there are also select <a href="Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a> titles which require the peripheral.
</p>
<div class="mw-heading mw-heading3"><h3 id="KinectShare.com">KinectShare.com</h3></div>
<p>KinectShare.com was a website where players could upload video game pictures, videos, and achievements, from their Xbox 360.<sup id="cite_ref-kinectshare_152-0" class="reference"><a href="#cite_note-kinectshare-152"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup> It was released alongside the Kinect in November 2010. A blog was released on the website in October 2011, showcasing official Kinect news, which was discontinued after July 2012.<sup id="cite_ref-153" class="reference"><a href="#cite_note-153"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup> It was used by multiple Kinect games, including <i><a href="Dance_Central_2" title="Dance Central 2">Dance Central 2</a></i>, <i>Kinect Adventures!</i>, <i>Kinect Fun Labs</i>, <a href="Rush%3A_A_Disney%E2%80%93Pixar_Adventure" title="Rush: A Disney–Pixar Adventure"><i>Kinect</i> <i>Rush: A Disney–Pixar Adventure</i></a>, <i><a href="Kinect_Sports" title="Kinect Sports">Kinect Sports</a></i>, and <i><a href="Kinect_Sports%3A_Season_Two" title="Kinect Sports: Season Two">Kinect Sports: Season Two</a></i>.<sup id="cite_ref-154" class="reference"><a href="#cite_note-154"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup> The website was shut down in June 2017, a few months prior to the discontinuation of the Kinect, redirecting to Xbox.com.<sup id="cite_ref-kinectshare_152-1" class="reference"><a href="#cite_note-kinectshare-152"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup> The KinectShare feature on the Xbox 360 was shut down on July 28, 2017.
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_Fun_Labs">Kinect Fun Labs</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Kinect_Fun_Labs" title="Kinect Fun Labs">Kinect Fun Labs</a></div>
<p>At <a href="E3_2011" title="E3 2011">E3 2011</a>, Microsoft announced <i>Kinect Fun Labs</i>: a collection of various gadgets and minigames that are accessible from Xbox 360 Dashboard. These gadgets includes <i>Build A Buddy</i>, <i>Air Band</i>, <i>Kinect Googly Eyes</i>, <i>Kinect Me</i>, <i>Bobblehead</i>, <i>Kinect Sparkler</i>, <i>Junk Fu</i><sup id="cite_ref-155" class="reference"><a href="#cite_note-155"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> and <i>Avatar Kinect</i>.<sup id="cite_ref-156" class="reference"><a href="#cite_note-156"><span class="cite-bracket">[</span>156<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-157" class="reference"><a href="#cite_note-157"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-158" class="reference"><a href="#cite_note-158"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Non-video_game_uses_of_Kinect">Non-video game uses of Kinect</h3></div>

<p>Numerous developers are researching possible applications of Kinect that go beyond the system's intended purpose of playing games, further enabled by the release of the Kinect SDK by Microsoft.<sup id="cite_ref-159" class="reference"><a href="#cite_note-159"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup>
</p><p>For example, Philipp Robbel of <a href="Massachusetts_Institute_of_Technology" title="Massachusetts Institute of Technology">MIT</a> combined Kinect with <a href="IRobot_Create" title="IRobot Create">iRobot Create</a> to map a room in 3D and have the robot respond to human gestures,<sup id="cite_ref-160" class="reference"><a href="#cite_note-160"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup> while an MIT Media Lab team is working on a JavaScript extension for <a href="Google_Chrome" title="Google Chrome">Google Chrome</a> called depthJS that allows users to control the browser with hand gestures.<sup id="cite_ref-161" class="reference"><a href="#cite_note-161"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup> Other programmers, including Robot Locomotion Group at MIT, are using the drivers to develop a motion-controller user interface similar to the one envisioned in <i><a href="Minority_Report_(film)" title="Minority Report (film)">Minority Report</a></i>.<sup id="cite_ref-162" class="reference"><a href="#cite_note-162"><span class="cite-bracket">[</span>162<span class="cite-bracket">]</span></a></sup> The developers of <a href="Mobile_Robot_Programming_Toolkit" title="Mobile Robot Programming Toolkit">MRPT</a> have integrated open source drivers into their libraries and provided examples of live 3D rendering and basic 3D visual <a href="Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">SLAM</a>.<sup id="cite_ref-163" class="reference"><a href="#cite_note-163"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup> Another team has shown an application that allows Kinect users to play a virtual piano by tapping their fingers on an empty desk.<sup id="cite_ref-164" class="reference"><a href="#cite_note-164"><span class="cite-bracket">[</span>164<span class="cite-bracket">]</span></a></sup> Oliver Kreylos, a researcher at <a href="University_of_California%2C_Davis" title="University of California, Davis">University of California, Davis</a>, adopted the technology to improve live 3-dimensional <a href="Videoconference" class="mw-redirect" title="Videoconference">videoconferencing</a>, which <a href="NASA" title="NASA">NASA</a> has shown interest in.<sup id="cite_ref-165" class="reference"><a href="#cite_note-165"><span class="cite-bracket">[</span>165<span class="cite-bracket">]</span></a></sup>
</p><p>Alexandre Alahi from <a href="%C3%89cole_Polytechnique_F%C3%A9d%C3%A9rale_de_Lausanne" title="École Polytechnique Fédérale de Lausanne">EPFL</a> presented a video surveillance system that combines multiple Kinect devices to track groups of people even in complete darkness.<sup id="cite_ref-166" class="reference"><a href="#cite_note-166"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup> Companies So touch and Evoluce have developed presentation software for Kinect that can be controlled by hand gestures; among its features is a multi-touch zoom mode.<sup id="cite_ref-167" class="reference"><a href="#cite_note-167"><span class="cite-bracket">[</span>167<span class="cite-bracket">]</span></a></sup> In December 2010, the free public beta of <a href="Home_theater_PC" title="Home theater PC">HTPC</a> software <i>KinEmote</i> was launched; it allows navigation of <a href="Boxee" title="Boxee">Boxee</a> and <a href="XBMC" class="mw-redirect" title="XBMC">XBMC</a> menus using a Kinect sensor.<sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">[</span>168<span class="cite-bracket">]</span></a></sup> Soroush Falahati wrote an application that can be used to create <a href="Stereoscopy" title="Stereoscopy">stereoscopic</a> 3D images with a Kinect sensor.<sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">[</span>169<span class="cite-bracket">]</span></a></sup>
</p><p>In human motion tracking, Kinect might suffer from occlusion which is when some human body joints are occluded and cannot be tracked accurately by Kinect's skeletal model.<sup id="cite_ref-170" class="reference"><a href="#cite_note-170"><span class="cite-bracket">[</span>170<span class="cite-bracket">]</span></a></sup> Therefore, fusing its data with other sensors can provide a more robust tracking of the skeletal model. For instance, in a study, an <a href="Unscented_Kalman_filter" class="mw-redirect" title="Unscented Kalman filter">Unscented Kalman filter</a> (UKF) was used to fuse Kinect 3D position data of shoulder, elbow, and wrist joints to those obtained from two <a href="Inertial_measurement_unit" title="Inertial measurement unit">inertial measurement units</a> (IMUs) placed on the upper and lower arm of a person.<sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">[</span>171<span class="cite-bracket">]</span></a></sup> The results showed an improvement of up to 50% in the accuracy of the position tracking of the joints. In addition to solving the occlusion problem, as the sampling frequency of the IMUs was 100&nbsp;Hz (compared to ~30&nbsp;Hz for Kinect), the improvement of skeletal position was more evident during fast and dynamic movements.
</p><p>Kinect also shows compelling potential for use in medicine. Researchers at the <a href="University_of_Minnesota" title="University of Minnesota">University of Minnesota</a> have used Kinect to measure a range of disorder symptoms in children, creating new ways of objective evaluation to detect such conditions as autism, attention-deficit disorder and obsessive-compulsive disorder.<sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">[</span>172<span class="cite-bracket">]</span></a></sup> Several groups have reported using Kinect for intraoperative, review of medical imaging, allowing the surgeon to access the information without contamination.<sup id="cite_ref-173" class="reference"><a href="#cite_note-173"><span class="cite-bracket">[</span>173<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-174" class="reference"><a href="#cite_note-174"><span class="cite-bracket">[</span>174<span class="cite-bracket">]</span></a></sup> This technique is already in use at <a href="Sunnybrook_Health_Sciences_Centre" title="Sunnybrook Health Sciences Centre">Sunnybrook Health Sciences Centre</a> in <a href="Toronto" title="Toronto">Toronto</a>, where doctors use it to guide imaging during cancer surgery.<sup id="cite_ref-175" class="reference"><a href="#cite_note-175"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup> At least one company, GestSure Technologies, is pursuing the commercialization of such a system.<sup id="cite_ref-176" class="reference"><a href="#cite_note-176"><span class="cite-bracket">[</span>176<span class="cite-bracket">]</span></a></sup>
</p><p><a href="NASA" title="NASA">NASA</a>'s <a href="Jet_Propulsion_Laboratory" title="Jet Propulsion Laboratory">Jet Propulsion Laboratory</a> (JPL) signed up for the Kinect for Windows Developer program in November 2013 to use the new Kinect to manipulate a robotic arm in combination with an <a href="Oculus_Rift" title="Oculus Rift">Oculus Rift</a> <a href="Virtual_reality" title="Virtual reality">virtual reality</a> headset, creating "the most immersive interface" the unit had built to date.<sup id="cite_ref-five_177-0" class="reference"><a href="#cite_note-five-177"><span class="cite-bracket">[</span>177<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Xbox_360">Kinect for Xbox 360</h3></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-reviews wikitable"><caption>Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i></td><td>8.8/10<sup id="cite_ref-CVG_Review_178-0" class="reference"><a href="#cite_note-CVG_Review-178"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Game_Informer" title="Game Informer">Game Informer</a></i></td><td>8/10<sup id="cite_ref-GI_Review_179-0" class="reference"><a href="#cite_note-GI_Review-179"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="IGN" title="IGN">IGN</a></i></td><td>7.5/10<sup id="cite_ref-IGN_Review_180-0" class="reference"><a href="#cite_note-IGN_Review-180"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="CNET" title="CNET">CNET</a></i></td><td>3.5/5<sup id="cite_ref-CNET_Review_181-0" class="reference"><a href="#cite_note-CNET_Review-181"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="Engadget" title="Engadget">Engadget</a></td><td>6/10<sup id="cite_ref-Engadget_Review_182-0" class="reference"><a href="#cite_note-Engadget_Review-182"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="USA_Today" title="USA Today">USA Today</a></i></td><td><span role="img" style="white-space:nowrap" title="3.5/4 stars"><span typeof="mw:File"><span title="3.5/4 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-USA_Today_Review_183-0" class="reference"><a href="#cite_note-USA_Today_Review-183"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="TechRadar" title="TechRadar">TechRadar</a></td><td><span role="img" style="white-space:nowrap" title="3.5/5 stars"><span typeof="mw:File"><span title="3.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-Tech_Radar_Review_184-0" class="reference"><a href="#cite_note-Tech_Radar_Review-184"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="The_Washington_Post" title="The Washington Post">The Washington Post</a></td><td><span role="img" style="white-space:nowrap" title="4/4 stars"><span typeof="mw:File"><span title="4/4 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-Washington_Post_Review_185-0" class="reference"><a href="#cite_note-Washington_Post_Review-185"><span class="cite-bracket">[</span>185<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="PC_Magazine" class="mw-redirect" title="PC Magazine">PC Magazine</a></i></td><td>4/5<sup id="cite_ref-PCMag_Review_186-0" class="reference"><a href="#cite_note-PCMag_Review-186"><span class="cite-bracket">[</span>186<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="Game_Guru" class="mw-redirect" title="Game Guru">Game Guru</a></td><td>9/10 <sup id="cite_ref-187" class="reference"><a href="#cite_note-187"><span class="cite-bracket">[</span>187<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center">Tech Shout</td><td>9.2/10 <sup id="cite_ref-188" class="reference"><a href="#cite_note-188"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p>Upon its release, the Kinect garnered generally positive opinions from reviewers and critics. <a href="IGN" title="IGN">IGN</a> gave the device 7.5 out of 10, saying that "Kinect can be a tremendous amount of fun for casual players, and the creative, controller-free concept is undeniably appealing", though adding that for "$149.99, a motion-tracking camera add-on for Xbox 360 is a tough sell, especially considering that the entry level variation of Xbox 360 itself is only $199.99".<sup id="cite_ref-IGN_Review_180-1" class="reference"><a href="#cite_note-IGN_Review-180"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup> <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i> rated Kinect 8 out of 10, praising the technology but noting that the experience takes a while to get used to and that the spatial requirement may pose a barrier.<sup id="cite_ref-GI_Review_179-1" class="reference"><a href="#cite_note-GI_Review-179"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup> <i><a href="Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i> called the device a technological gem and applauded the gesture and voice controls, while criticizing the launch lineup and Kinect Hub.<sup id="cite_ref-CVG_Review_178-1" class="reference"><a href="#cite_note-CVG_Review-178"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup>
</p><p><a href="CNET.com" class="mw-redirect" title="CNET.com">CNET</a>'s review pointed out how Kinect keeps players active with its full-body motion sensing but criticized the learning curve, the additional power supply needed for older Xbox 360 consoles and the space requirements.<sup id="cite_ref-CNET_Review_181-1" class="reference"><a href="#cite_note-CNET_Review-181"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup> <a href="Engadget" title="Engadget">Engadget</a>, too, listed the large space requirements as a negative, along with Kinect's launch lineup and the slowness of the hand gesture UI. The review praised the system's powerful technology and the potential of its yoga and dance games.<sup id="cite_ref-Engadget_Review_182-1" class="reference"><a href="#cite_note-Engadget_Review-182"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup> <a href="Kotaku" title="Kotaku">Kotaku</a> considered the device revolutionary upon first use but noted that games were sometimes unable to recognize gestures or had slow responses, concluding that Kinect is "not must-own yet, more like must-eventually own."<sup id="cite_ref-189" class="reference"><a href="#cite_note-189"><span class="cite-bracket">[</span>189<span class="cite-bracket">]</span></a></sup> <a href="TechRadar" title="TechRadar">TechRadar</a> praised the voice control and saw a great deal of potential in the device whose lag and space requirements were identified as issues.<sup id="cite_ref-Tech_Radar_Review_184-1" class="reference"><a href="#cite_note-Tech_Radar_Review-184"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup> <a href="Gizmodo" title="Gizmodo">Gizmodo</a> also noted Kinect's potential and expressed curiosity in how more mainstream titles would utilize the technology.<sup id="cite_ref-190" class="reference"><a href="#cite_note-190"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> <i><a href="Ars_Technica" title="Ars Technica">Ars Technica</a>'s</i> review expressed concern that the core feature of Kinect, its lack of a controller, would hamper development of games beyond those that have either stationary players or control the player's movement automatically.<sup id="cite_ref-191" class="reference"><a href="#cite_note-191"><span class="cite-bracket">[</span>191<span class="cite-bracket">]</span></a></sup>
</p><p>The mainstream press also reviewed Kinect. <i><a href="USA_Today" title="USA Today">USA Today</a></i> compared it to the futuristic control scheme seen in <i><a href="Minority_Report_(film)" title="Minority Report (film)">Minority Report</a></i>, stating that "playing games feels great" and giving the device 3.5 out of 4 stars.<sup id="cite_ref-USA_Today_Review_183-1" class="reference"><a href="#cite_note-USA_Today_Review-183"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup> <a href="David_Pogue" title="David Pogue">David Pogue</a> from <i><a href="The_New_York_Times" title="The New York Times">The New York Times</a></i> predicted players will feel a "crazy, magical, omigosh rush the first time you try the Kinect." Despite calling the motion tracking less precise than <a href="Wii" title="Wii">Wii</a>'s implementation, Pogue concluded that "Kinect’s astonishing technology creates a completely new activity that’s social, age-spanning and even athletic."<sup id="cite_ref-192" class="reference"><a href="#cite_note-192"><span class="cite-bracket">[</span>192<span class="cite-bracket">]</span></a></sup> <i><a href="The_Globe_and_Mail" title="The Globe and Mail">The Globe and Mail</a></i> titled Kinect as setting a "new standard for motion control." The slight input lag between making a physical movement and Kinect registering it was not considered a major issue with most games, and the review called Kinect "a good and innovative product," rating it 3.5 out of 4 stars.<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">[</span>193<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Kinect_for_Xbox_One">Kinect for Xbox One</h3></div>
<p>Although featuring improved performance over the original Kinect, its successor has been subject to mixed responses. In its Xbox One review, <i><a href="Engadget" title="Engadget">Engadget</a></i> praised Xbox One's Kinect functionality, such as face recognition login and improved motion tracking, but said that while the device was "magical", "every false positive or unrecognized [voice] command had us reaching for the controller."<sup id="cite_ref-engadget-2013review_194-0" class="reference"><a href="#cite_note-engadget-2013review-194"><span class="cite-bracket">[</span>194<span class="cite-bracket">]</span></a></sup> The Kinect's inability to understand some accents in English was criticized.<sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">[</span>195<span class="cite-bracket">]</span></a></sup> Writing for <i><a href="Time_(magazine)" title="Time (magazine)">Time</a></i>, Matt Peckham described the device as being "chunky" in appearance, but that the facial recognition login feature was "creepy but equally sci-fi-future cool", and that the new voice recognition system was a "powerful, addictive way to navigate the console, and save for a few exceptions that seem to be smoothing out with use". However, its accuracy was found to be affected by background noise, and Peckham further noted that launching games using voice recognition required that the full title of the game be given rather than an abbreviated name that the console "ought to semantically understand", such as <i><a href="Forza_Motorsport_5" title="Forza Motorsport 5">Forza Motorsport 5</a></i> rather than "Forza 5".<sup id="cite_ref-time-xb1review_196-0" class="reference"><a href="#cite_note-time-xb1review-196"><span class="cite-bracket">[</span>196<span class="cite-bracket">]</span></a></sup>
</p><p>Prior to Xbox One's launch, <a href="Digital_privacy" title="Digital privacy">privacy</a> concerns were raised over the new Kinect; critics showed concerns the device could be used for <a href="Surveillance" title="Surveillance">surveillance</a>, stemming from the originally announced requirements that Xbox One's Kinect be plugged in at all times, plus the initial <a href="Always-on_DRM" title="Always-on DRM">always-on DRM</a> system that required the console to be connected to the internet to ensure continued functionality. Privacy advocates contended that the increased amount of data which could be collected with the new Kinect (such as a person's eye movements, heart rate, and mood) could be used for <a href="Targeted_advertising" title="Targeted advertising">targeted advertising</a>. Reports also surfaced regarding recent Microsoft <a href="Patent" title="Patent">patents</a> involving Kinect, such as a DRM system based on detecting the number of viewers in a room, and tracking viewing habits by awarding <a href="Achievement_(video_gaming)" class="mw-redirect" title="Achievement (video gaming)">achievements</a> for watching television programs and <a href="Television_commercial" class="mw-redirect" title="Television commercial">advertising</a>. While Microsoft stated that its <a href="Privacy_policy" title="Privacy policy">privacy policy</a> "prohibit[s] the collection, storage, or use of Kinect data for the purpose of advertising", critics did not rule out the possibility that these policies could be changed prior to the release of the console. Concerns were also raised that the device could also record conversations, as its microphone remains active at all times. In response to the criticism, a Microsoft spokesperson stated that users are "in control of when Kinect sensing is On, Off or Paused", will be provided with key privacy information and settings during the console's initial setup, and that user-generated content such as photos and videos "will not leave your Xbox One without your explicit permission."<sup id="cite_ref-polygon-xbox1privacy_50-1" class="reference"><a href="#cite_note-polygon-xbox1privacy-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge-kinectads_51-1" class="reference"><a href="#cite_note-verge-kinectads-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-polygon-privacyresponse_52-1" class="reference"><a href="#cite_note-polygon-privacyresponse-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-XboxOneReceptionInternetMay2013Pcmag_53-1" class="reference"><a href="#cite_note-XboxOneReceptionInternetMay2013Pcmag-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Microsoft ultimately decided to reverse its decision to require Kinect usage on Xbox One, but the console still shipped with the device upon its launch in November 2013.<sup id="cite_ref-ext-onekinect_55-2" class="reference"><a href="#cite_note-ext-onekinect-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Sales">Sales</h2></div>
<p>While announcing Kinect's discontinuation in an interview with <a href="Fast_Company_(magazine)" class="mw-redirect" title="Fast Company (magazine)">Fast Co. Design</a> on October 25, 2017, Microsoft stated that 35 million units had been sold since its release.<sup id="cite_ref-35million_10-2" class="reference"><a href="#cite_note-35million-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> 24 million units of Kinect had been shipped by February 2013.<sup id="cite_ref-24-million_197-0" class="reference"><a href="#cite_note-24-million-197"><span class="cite-bracket">[</span>197<span class="cite-bracket">]</span></a></sup> Having sold 8 million units in its first 60 days on the market, Kinect claimed the <a href="Guinness_World_Record" class="mw-redirect" title="Guinness World Record">Guinness World Record</a> of being the "fastest selling consumer electronics device".<sup id="cite_ref-Gamasutra-record_198-0" class="reference"><a href="#cite_note-Gamasutra-record-198"><span class="cite-bracket">[</span>198<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-CVG-record_199-0" class="reference"><a href="#cite_note-CVG-record-199"><span class="cite-bracket">[</span>199<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Guinness-record_200-0" class="reference"><a href="#cite_note-Guinness-record-200"><span class="cite-bracket">[</span>200<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10-million_201-0" class="reference"><a href="#cite_note-10-million-201"><span class="cite-bracket">[</span>201<span class="cite-bracket">]</span></a></sup> According to Wedbush analyst Michael Pachter, Kinect bundles accounted for about half of all Xbox 360 console sales in December 2010 and for more than two-thirds in February 2011.<sup id="cite_ref-202" class="reference"><a href="#cite_note-202"><span class="cite-bracket">[</span>202<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-203" class="reference"><a href="#cite_note-203"><span class="cite-bracket">[</span>203<span class="cite-bracket">]</span></a></sup> More than 750,000 Kinect units were sold during the week of Black Friday 2011.<sup id="cite_ref-204" class="reference"><a href="#cite_note-204"><span class="cite-bracket">[</span>204<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-205" class="reference"><a href="#cite_note-205"><span class="cite-bracket">[</span>205<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Other_motion_controllers">Other motion controllers</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Motion_controller#Gaming" title="Motion controller">Motion controller §&nbsp;Gaming</a></div>
<p>Kinect competed with several <a href="Motion_controller" title="Motion controller">motion controllers</a> on other home consoles, such as <a href="Wii_Remote" title="Wii Remote">Wii Remote</a>, <a href="Wii_Remote_Plus" class="mw-redirect" title="Wii Remote Plus">Wii Remote Plus</a> and <a href="Wii_Balance_Board" title="Wii Balance Board">Wii Balance Board</a> for the <a href="Wii" title="Wii">Wii</a> and <a href="Wii_U" title="Wii U">Wii U</a>, <a href="PlayStation_Move" title="PlayStation Move">PlayStation Move</a> and <a href="PlayStation_Eye" title="PlayStation Eye">PlayStation Eye</a> for the <a href="PlayStation_3" title="PlayStation 3">PlayStation 3</a>, and <a href="PlayStation_Camera" title="PlayStation Camera">PlayStation Camera</a> for the <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>.
</p><p>While the Xbox 360 Kinect's controller-less nature enabled it to offer a motion-controlled experience different from the wand-based controls of the Wii and PlayStation Move, this has occasionally hindered developers from developing certain motion-controlled games that could target all three seventh-generation consoles and still provide the same experience regardless of console. Examples of seventh-generation motion-controlled games that were released on Wii and PlayStation 3, but had a version for Xbox 360 cancelled or ruled out from the start, due to issues with translating wand controls to the camera-based movement of the Kinect, include <i><a href="Dead_Space%3A_Extraction" title="Dead Space: Extraction">Dead Space: Extraction</a></i>,<sup id="cite_ref-EuroViceral_206-0" class="reference"><a href="#cite_note-EuroViceral-206"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> <i><a href="The_Lord_of_the_Rings%3A_Aragorn's_Quest" title="The Lord of the Rings: Aragorn's Quest">The Lord of the Rings: Aragorn's Quest</a></i><sup id="cite_ref-interview_207-0" class="reference"><a href="#cite_note-interview-207"><span class="cite-bracket">[</span>207<span class="cite-bracket">]</span></a></sup> and <i><a href="Phineas_and_Ferb%3A_Across_the_2nd_Dimension_(video_game)" title="Phineas and Ferb: Across the 2nd Dimension (video game)">Phineas and Ferb: Across the 2nd Dimension</a></i>.<sup id="cite_ref-208" class="reference"><a href="#cite_note-208"><span class="cite-bracket">[</span>208<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Awards">Awards</h2></div>
<ul><li>The <a href="Machine_learning" title="Machine learning">machine learning</a> work on human motion capture within Kinect won the <a href="MacRobert_Award" title="MacRobert Award">2011 MacRobert Award</a> for engineering innovation.<sup id="cite_ref-209" class="reference"><a href="#cite_note-209"><span class="cite-bracket">[</span>209<span class="cite-bracket">]</span></a></sup></li>
<li>Kinect Won <a href="T3_(magazine)" title="T3 (magazine)">T3</a>'s "Gadget of the Year" award for 2011.<sup id="cite_ref-210" class="reference"><a href="#cite_note-210"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup> It also won the "Gaming Gadget of the Year" prize.<sup id="cite_ref-211" class="reference"><a href="#cite_note-211"><span class="cite-bracket">[</span>211<span class="cite-bracket">]</span></a></sup></li>
<li>'Microsoft Kinect for Windows Software Development Kit' was ranked second in "The 10 Most Innovative Tech Products of 2011" at <a href="Popular_Mechanics" title="Popular Mechanics">Popular Mechanics</a> Breakthrough Awards ceremony in New York City.<sup id="cite_ref-212" class="reference"><a href="#cite_note-212"><span class="cite-bracket">[</span>212<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-213" class="reference"><a href="#cite_note-213"><span class="cite-bracket">[</span>213<span class="cite-bracket">]</span></a></sup></li>
<li>Microsoft Kinect for Windows won Innovation of the Year in the 2012 Seattle 2.0 Startup Awards.<sup id="cite_ref-214" class="reference"><a href="#cite_note-214"><span class="cite-bracket">[</span>214<span class="cite-bracket">]</span></a></sup></li></ul>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Dreameye" class="mw-redirect" title="Dreameye">Dreameye</a></li>
<li><a href="EyeToy" title="EyeToy">EyeToy</a></li>
<li><a href="Xbox_Live_Vision" title="Xbox Live Vision">Xbox Live Vision</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-Gizmodo_E3_2009-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-Gizmodo_E3_2009_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Gizmodo_E3_2009_24-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFWilsonBuchanan2009" class="citation web cs1">Wilson, Mark; Buchanan, Matt (June 3, 2009). <a rel="nofollow" class="external text" href="https://gizmodo.com/5277954/testing-project-natal-we-touched-the-intangible">"Testing Project Natal: We Touched the Intangible"</a>. <i>Gizmodo</i>. Gawker Media. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120126023835/http://gizmodo.com/5277954/testing-project-natal-we-touched-the-intangible">Archived</a> from the original on January 26, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">June 6,</span> 2009</span>.</cite></span>
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<li id="cite_note-vb_natal_e3_2009-25"><span class="mw-cite-backlink">^ <a href="#cite_ref-vb_natal_e3_2009_25-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-vb_natal_e3_2009_25-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFTakahashi2009" class="citation web cs1">Takahashi, Dean (June 2, 2009). <a rel="nofollow" class="external text" href="https://venturebeat.com/2009/06/02/microsoft-games-executive-describes-origins-of-project-natal-game-controls/">"Microsoft games exec details how Project Natal was born"</a>. <i>VentureBeat</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090606054228/http://venturebeat.com/2009/06/02/microsoft-games-executive-describes-origins-of-project-natal-game-controls/">Archived</a> from the original on June 6, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">June 6,</span> 2009</span>.</cite></span>
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<li id="cite_note-MCV_rumor-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-MCV_rumor_26-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFFrench2009" class="citation web cs1">French, Michael (November 11, 2009). <a rel="nofollow" class="external text" href="http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour">"Natal launch details leak from secret Microsoft tour"</a>. <i>MCV</i>. Intent Media. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20091112230650/http://www.mcvuk.com/news/36466/Natal-launch-details-leak-from-secret-Microsoft-tour">Archived</a> from the original on November 12, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">November 11,</span> 2009</span>. <q>November 2010 release, 5m units global ship, 14 games, and super-low sub-£50 price [...] Microsoft is planning to manufacture 5m units for day one release, with a mix of console and camera plus solus SKUs expected. [...] The device should cost under £100,00 when sold solo. The somewhat confirmed price is stated to be at 150$ (USD)when sold alone this is 50$ higher than the original 99$ projected price. [...] Another even says the camera could even retail for just £30.</q></cite></span>
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<li id="cite_note-Mark_Rein_OXM-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-Mark_Rein_OXM_27-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFChannell2009" class="citation web cs1">Channell, Mike (October 3, 2009). <a rel="nofollow" class="external text" href="https://www.oxm.co.uk/article.php?id=14296">"Mark Rein Interview"</a>. <i>Xbox 360: The Official Xbox Magazine</i>. Future Publishing. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230114141656/https://www.gamesradar.com/xbox/">Archived</a> from the original on January 14, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">October 11,</span> 2009</span>. <q>And you know, I think they said they were going to ship Natal with every Xbox when they actually launch the thing, so everybody will have one.</q></cite></span>
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<li id="cite_note-213"><span class="mw-cite-backlink"><b><a href="#cite_ref-213">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://blogs.msdn.com/b/msr_er/archive/2011/10/13/kinect-for-windows-sdk-beta-makes-it-big-in-the-big-city.aspx?wa=wsignin1.0">"Kinect for Windows SDK Beta Makes It Big in the Big Apple"</a>. <i>Microsoft Research Connections Blog</i>. Blogs.MSDN.com. October 13, 2011. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120313182721/http://blogs.msdn.com/b/msr_er/archive/2011/10/13/kinect-for-windows-sdk-beta-makes-it-big-in-the-big-city.aspx?wa=wsignin1.0">Archived</a> from the original on March 13, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">March 12,</span> 2012</span>.</cite></span>
</li>
<li id="cite_note-214"><span class="mw-cite-backlink"><b><a href="#cite_ref-214">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.geekwire.com/2012/revealed-winners-seattle-20-startup-awards/">"Revealed: The winners of the Seattle 2.0 Startup Awards"</a>. May 4, 2012. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180225073544/https://www.geekwire.com/2012/revealed-winners-seattle-20-startup-awards/">Archived</a> from the original on February 25, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">February 24,</span> 2018</span>.</cite></span>
</li>
</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
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<div class="side-box-text plainlist">Wikimedia Commons has media related to <span style="font-weight: bold; font-style: italic;"><a href="https://commons.wikimedia.org/wiki/Category:Kinect" class="extiw external" title="commons:Category:Kinect">Kinect</a></span>.</div></div>
</div>
<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://www.xbox.com/kinect/">Official website</a></span></span> for Xbox + Kinect</li>
<li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="http://www.microsoft.com/en-us/kinectforwindows/">Official website</a></span></span> for Kinect for Windows</li></ul>
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</style><div id="Microsoft_Gaming188" style="font-size:114%;margin:0 4em"><a href="Microsoft_Gaming" title="Microsoft Gaming">Microsoft Gaming</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>A division of <a href="Microsoft" title="Microsoft">Microsoft</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox" title="Xbox">Xbox series</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_(console)" title="Xbox (console)">Xbox</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_controller" title="Xbox controller">Controller</a></li>
<li><a href="List_of_Xbox_games" title="List of Xbox games">Games</a>
<ul><li><a href="World_Collection" title="World Collection">World Collection</a></li></ul></li>
<li><a href="Xbox_technical_specifications" title="Xbox technical specifications">Technical specifications</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_360" title="Xbox 360">Xbox 360</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_360_launch" title="Xbox 360 launch">Launch</a></li>
<li><a href="Xbox_360_technical_problems" title="Xbox 360 technical problems">Technical problems</a></li>
<li><a href="List_of_Xbox_360_applications" title="List of Xbox 360 applications">Applications</a></li>
<li><a href="Xbox_360_controller" title="Xbox 360 controller">Controller</a></li>
<li><a href="List_of_Xbox_360_accessories" title="List of Xbox 360 accessories">Accessories</a>
<ul><li><a href="Xbox_360_HD_DVD_Player" title="Xbox 360 HD DVD Player">HD DVD Player</a></li>
<li><a href="Xbox_360_Wireless_Headset" title="Xbox 360 Wireless Headset">Wireless Headset</a></li>
<li><a href="Xbox_360_Wireless_Racing_Wheel" title="Xbox 360 Wireless Racing Wheel">Wireless Racing Wheel</a></li>
<li><a href="Xbox_Live_Vision" title="Xbox Live Vision">Xbox Live Vision</a></li></ul></li>
<li><a href="List_of_Xbox_360_games" title="List of Xbox 360 games">Games</a>
<ul><li><a href="List_of_Xbox_games_compatible_with_Xbox_360" title="List of Xbox games compatible with Xbox 360">Backward compatible</a></li></ul></li>
<li><a href="Kinect_Fun_Labs" title="Kinect Fun Labs">Kinect Fun Labs</a></li>
<li><a href="Xbox_360_technical_specifications" title="Xbox 360 technical specifications">Technical specifications</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_One" title="Xbox One">Xbox One</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xbox_One_and_Series_X/S_applications" title="List of Xbox One and Series X/S applications">Applications</a></li>
<li><a href="Xbox_Wireless_Controller" title="Xbox Wireless Controller">Xbox Wireless Controller</a>
<ul><li><a href="List_of_Xbox_Wireless_Controller_special_editions" title="List of Xbox Wireless Controller special editions">special editions</a></li></ul></li>
<li><a href="List_of_Xbox_One_and_Series_X/S_accessories" title="List of Xbox One and Series X/S accessories">Accessories</a></li>
<li><a href="List_of_Xbox_One_games" title="List of Xbox One games">Games</a>
<ul><li><a href="List_of_best-selling_Xbox_One_video_games" title="List of best-selling Xbox One video games">Best-selling</a></li>
<li><a href="List_of_Xbox_One_X_enhanced_games" title="List of Xbox One X enhanced games">Xbox One X enhanced</a></li>
<li><a href="List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S" title="List of backward-compatible games for Xbox One and Series X/S">Backward compatible</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Xbox Series X/S</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xbox_One_and_Series_X/S_applications" title="List of Xbox One and Series X/S applications">Applications</a></li>
<li><a href="Xbox_Wireless_Controller" title="Xbox Wireless Controller">Xbox Wireless Controller</a>
<ul><li><a href="List_of_Xbox_Wireless_Controller_special_editions" title="List of Xbox Wireless Controller special editions">special editions</a></li></ul></li>
<li><a href="List_of_Xbox_One_and_Series_X/S_accessories" title="List of Xbox One and Series X/S accessories">Accessories</a></li>
<li><a href="List_of_Xbox_Series_X_and_Series_S_games" title="List of Xbox Series X and Series S games">Games</a>
<ul><li><a href="List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S" title="List of backward-compatible games for Xbox One and Series X/S">Backward compatible</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Others</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_system_software" title="Xbox system software">System software</a></li>

<li><a href="Xbox_Adaptive_Controller" title="Xbox Adaptive Controller">Adaptive Controller</a></li>
<li><a href="Xbox_(app)" title="Xbox (app)">Xbox app</a>
<ul><li><a href="List_of_Xbox_Live_games_on_Windows_10" title="List of Xbox Live games on Windows 10">games</a></li></ul></li>
<li><a href="Platinum_Hits" title="Platinum Hits">Platinum Hits</a></li>
<li><a href="ROG_Xbox_Ally" title="ROG Xbox Ally">ROG Xbox Ally</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Microsoft_Windows" title="Microsoft Windows">Windows</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Index_of_Windows_games" title="Index of Windows games">Games</a>
<ul><li><a href="List_of_Windows_3.x_games" title="List of Windows 3.x games">Windows 3.x</a></li>
<li><a href="Index_of_DOS_games" title="Index of DOS games">MS-DOS</a></li></ul></li>
<li><a href="Games_for_Windows" title="Games for Windows">Games for Windows</a>
<ul><li><a href="List_of_Games_for_Windows_titles" title="List of Games for Windows titles">games</a></li></ul></li>
<li><a href="Games_for_Windows_%E2%80%93_Live" title="Games for Windows – Live">GFWL</a>
<ul><li><a href="List_of_Games_for_Windows_%E2%80%93_Live_titles" title="List of Games for Windows – Live titles">games</a></li></ul></li>
<li><a href="Microsoft_SideWinder" title="Microsoft SideWinder">Microsoft SideWinder</a></li>
<li><a href="List_of_games_included_with_Windows" title="List of games included with Windows">Games included with Windows</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other platforms</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xbox_games_on_Windows_Phone" class="mw-redirect" title="List of Xbox games on Windows Phone">Xbox on Windows Phone</a></li>
<li><a href="List_of_Zune_applications" title="List of Zune applications">Zune games</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online services</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_Avatar" title="Xbox Avatar">Avatars</a></li>
<li><a href="Xbox_Games_Store" title="Xbox Games Store">Games Store</a></li>
<li><a href="Xbox_network" title="Xbox network">Xbox network/Xbox Live</a>
<ul><li><a href="Xbox_Live_Arcade" title="Xbox Live Arcade">Arcade</a></li>
<li><a href="Xbox_Live_Indie_Games" title="Xbox Live Indie Games">Indie Games</a></li>
<li><a href="Live_Anywhere" class="mw-redirect" title="Live Anywhere">Anywhere</a></li></ul></li>
<li><a href="Xbox_Game_Pass" title="Xbox Game Pass">Xbox Game Pass</a>
<ul><li><a href="Xbox_Cloud_Gaming" title="Xbox Cloud Gaming">Xbox Cloud Gaming</a></li></ul></li>
<li><a href="List_of_Windows_Games_on_Demand" title="List of Windows Games on Demand">Windows Games on Demand games</a></li>
<li><a href="Mixer_(service)" title="Mixer (service)">Mixer</a></li>
<li><a href="MSN_Games" title="MSN Games">MSN Games</a></li>
<li><a href="Game_Room" title="Game Room">Game Room</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Promotions</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="OurColony" title="OurColony">OurColony</a></li>
<li><i><a href="Official_Xbox_Magazine" title="Official Xbox Magazine">Official Xbox Magazine</a></i></li>
<li><a href="Xbox_Exhibition_disks" class="mw-redirect" title="Xbox Exhibition disks">Xbox Exhibition</a></li>
<li><a href="X_(Xbox_show)" title="X (Xbox show)">"X" Show</a></li>
<li><a href="Summer_of_Arcade" title="Summer of Arcade">Summer of Arcade</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Developer tools</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="DirectX" title="DirectX">DirectX</a></li>
<li><a href="Xbox_Development_Kit" title="Xbox Development Kit">Xbox Development Kit</a></li>
<li><a href="Microsoft_XNA" title="Microsoft XNA">XNA</a>
<ul><li><a href="Microsoft_XNA_Game_Studio" title="Microsoft XNA Game Studio">Game Studio</a></li></ul></li>
<li><a href="ID%40Xbox" title="ID@Xbox">ID@Xbox</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Microsoft_Gaming_video_games" title="List of Microsoft Gaming video games">Microsoft Gaming</a>
<ul><li><a href="List_of_Activision_video_games" title="List of Activision video games">Activision</a></li>
<li><a href="List_of_Bethesda_Softworks_video_games" title="List of Bethesda Softworks video games">ZeniMax Media</a></li>
<li><a href="List_of_Blizzard_Entertainment_games" title="List of Blizzard Entertainment games">Blizzard Entertainment</a></li>
<li><a href="King_(company)#Games" title="King (company)">King</a></li>
<li><a href="List_of_Xbox_Game_Studios_video_games" title="List of Xbox Game Studios video games">Xbox Game Studios</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Developers<br>and <br>publishers</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game <br>Studios</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="The_Coalition_(company)" title="The Coalition (company)">The Coalition</a></li>
<li><a href="The_Initiative_(company)" class="mw-redirect" title="The Initiative (company)">The Initiative</a></li>
<li><a href="Compulsion_Games" title="Compulsion Games">Compulsion Games</a></li>
<li><a href="Double_Fine" title="Double Fine">Double Fine</a></li>
<li><a href="Halo_Studios" title="Halo Studios">Halo Studios</a></li>
<li><a href="InXile_Entertainment" title="InXile Entertainment">InXile Entertainment</a></li>
<li><a href="Mojang_Studios" title="Mojang Studios">Mojang Studios</a></li>
<li><a href="Ninja_Theory" title="Ninja Theory">Ninja Theory</a></li>
<li><a href="Obsidian_Entertainment" title="Obsidian Entertainment">Obsidian Entertainment</a></li>
<li><a href="Playground_Games" title="Playground Games">Playground Games</a></li>
<li><a href="Rare_(company)" title="Rare (company)">Rare</a></li>
<li><a href="Turn_10_Studios" title="Turn 10 Studios">Turn 10 Studios</a></li>
<li><a href="Undead_Labs" title="Undead Labs">Undead Labs</a></li>
<li><a href="World's_Edge" title="World's Edge">World's Edge</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Arkane_Studios" title="Arkane Studios">Arkane Studios</a></li>
<li><a href="Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a>
<ul><li><a href="Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a></li></ul></li>
<li><a href="Id_Software" title="Id Software">id Software</a></li>
<li><a href="MachineGames" title="MachineGames">MachineGames</a></li>
<li><a href="ZeniMax_Online_Studios" title="ZeniMax Online Studios">ZeniMax Online Studios</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Activision_Blizzard" title="Activision Blizzard">Activision Blizzard</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Activision" title="Activision">Activision</a>
<ul><li><a href="Beenox" title="Beenox">Beenox</a></li>
<li><a href="Demonware" title="Demonware">Demonware</a></li>
<li><a href="High_Moon_Studios" title="High Moon Studios">High Moon Studios</a></li>
<li><a href="Infinity_Ward" title="Infinity Ward">Infinity Ward</a></li>
<li><a href="Raven_Software" title="Raven Software">Raven Software</a></li>
<li><a href="Sledgehammer_Games" title="Sledgehammer Games">Sledgehammer Games</a></li>
<li><a href="Treyarch" title="Treyarch">Treyarch</a></li></ul></li>
<li><a href="Blizzard_Entertainment" title="Blizzard Entertainment">Blizzard Entertainment</a>
<ul><li><a href="Blizzard_Albany" title="Blizzard Albany">Blizzard Albany</a></li>
<li><a href="Proletariat_(company)" title="Proletariat (company)">Blizzard Boston</a></li></ul></li>
<li><a href="King_(company)" title="King (company)">King</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former studios</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Alpha_Dog_Games" class="mw-redirect" title="Alpha Dog Games">Alpha Dog Games</a></li>
<li><a href="Arkane_Austin" class="mw-redirect" title="Arkane Austin">Arkane Austin</a></li>
<li><a href="Tango_Gameworks" title="Tango Gameworks">Tango Gameworks</a></li>
<li><a href="Toys_for_Bob" title="Toys for Bob">Toys for Bob</a></li>
<li><a href="Roundhouse_Studios" class="mw-redirect" title="Roundhouse Studios">Roundhouse Studios</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unionising efforts</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Activision_Blizzard_worker_organization" title="Activision Blizzard worker organization">Worker organization</a></li>
<li><a href="Microsoft_and_unions#United_States" title="Microsoft and unions">Microsoft and unions §&nbsp;United States</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Microsoft_hardware88" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Microsoft_hardware88" style="font-size:114%;margin:0 4em"><a href="Microsoft_hardware" title="Microsoft hardware">Microsoft hardware</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Computers</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Tablets</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Surface_(2012_tablet)" title="Surface (2012 tablet)">Surface</a>
<ul><li><a href="Surface_2" title="Surface 2">2</a></li>
<li><a href="Surface_3" title="Surface 3">3</a></li></ul></li>
<li><a href="Surface_Go" title="Surface Go">Surface Go</a>
<ul><li><a href="Surface_Go_2" title="Surface Go 2">2</a></li>
<li><a href="Surface_Go_3" title="Surface Go 3">3</a></li>
<li><a href="Surface_Go_4" title="Surface Go 4">4</a></li></ul></li>
<li><a href="Surface_Pro" title="Surface Pro">Surface Pro</a>
<ul><li><a href="Surface_Pro_2" title="Surface Pro 2">2</a></li>
<li><a href="Surface_Pro_3" title="Surface Pro 3">3</a></li>
<li><a href="Surface_Pro_4" title="Surface Pro 4">4</a></li>
<li><a href="Surface_Pro_(2017)" title="Surface Pro (2017)">5th</a></li>
<li><a href="Surface_Pro_6" title="Surface Pro 6">6</a></li>
<li><a href="Surface_Pro_7" title="Surface Pro 7">7</a></li>
<li><a href="Surface_Pro_7" title="Surface Pro 7">7+</a></li>
<li><a href="Surface_Pro_X" title="Surface Pro X">X</a></li>
<li><a href="Surface_Pro_8" title="Surface Pro 8">8</a></li>
<li><a href="Surface_Pro_9" title="Surface Pro 9">9</a></li>
<li><a href="Surface_Pro_10" title="Surface Pro 10">10</a></li>
<li><a href="Surface_Pro_(11th_generation)" title="Surface Pro (11th generation)">11th</a></li></ul></li>
<li><a href="Surface_Neo" title="Surface Neo">Surface Neo</a> (never released)</li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Laptops</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Surface_Laptop" title="Surface Laptop">Surface Laptop</a>
<ul><li><a href="Surface_Laptop_(1st_generation)" title="Surface Laptop (1st generation)">original</a></li>
<li><a href="Surface_Laptop_2" title="Surface Laptop 2">2</a></li>
<li><a href="Surface_Laptop_3" title="Surface Laptop 3">3</a></li>
<li><a href="Surface_Laptop_4" title="Surface Laptop 4">4</a></li>
<li><a href="Surface_Laptop_5" title="Surface Laptop 5">5</a></li>
<li><a href="Surface_Laptop_6" title="Surface Laptop 6">6</a></li>
<li><a href="Surface_Laptop_(7th_generation)" title="Surface Laptop (7th generation)">7th</a></li></ul></li>
<li><a href="Surface_Laptop_Go" title="Surface Laptop Go">Surface Laptop Go</a>
<ul><li><a href="Surface_Laptop_Go_2" title="Surface Laptop Go 2">2</a></li>
<li><a href="Surface_Laptop_Go_3" title="Surface Laptop Go 3">3</a></li></ul></li>
<li><a href="Surface_Laptop_Studio" title="Surface Laptop Studio">Surface Laptop Studio</a>
<ul><li><a href="Surface_Laptop_Studio_2" title="Surface Laptop Studio 2">2</a></li></ul></li>
<li><a href="Surface_Laptop_SE" title="Surface Laptop SE">Surface Laptop SE</a></li>
<li><a href="Surface_Book" title="Surface Book">Surface Book</a>
<ul><li><a href="Surface_Book_2" title="Surface Book 2">2</a></li>
<li><a href="Surface_Book_3" title="Surface Book 3">3</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Desktops</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Jazz_(computer)" title="Jazz (computer)">Jazz</a> (never released)</li>
<li><a href="Surface_Studio" title="Surface Studio">Surface Studio</a>
<ul><li><a href="Surface_Studio_2" title="Surface Studio 2">2</a></li>
<li><a href="Surface_Studio_2%2B" class="mw-redirect" title="Surface Studio 2+">2+</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Interactive displays</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_PixelSense" title="Microsoft PixelSense">PixelSense</a></li>
<li><a href="Surface_Hub" title="Surface Hub">Surface Hub</a>
<ul><li><a href="Surface_Hub_2S" title="Surface Hub 2S">2S</a></li>
<li><a href="Surface_Hub_3" title="Surface Hub 3">3</a></li></ul></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game consoles</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox" title="Xbox">Xbox</a>
<ul><li><a href="Xbox_(console)" title="Xbox (console)">original</a></li>
<li><a href="Xbox_360" title="Xbox 360">360</a></li>
<li><a href="Xbox_One" title="Xbox One">One</a></li>
<li><a href="Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Series X and Series S</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Wearables</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Band" title="Microsoft Band">Band</a>
<ul><li><a href="Microsoft_Band_2" title="Microsoft Band 2">2</a></li></ul></li>
<li><a href="Microsoft_HoloLens" title="Microsoft HoloLens">HoloLens</a>
<ul><li><a href="HoloLens_2" title="HoloLens 2">2</a></li></ul></li>
<li><a href="Integrated_Visual_Augmentation_System" title="Integrated Visual Augmentation System">Integrated Visual Augmentation System</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Phones</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Mobile</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Kin" title="Microsoft Kin">Kin</a></li>
<li><a href="Microsoft_Lumia" class="mw-redirect" title="Microsoft Lumia">Lumia</a>
<ul><li><a href="Microsoft_Lumia_430" title="Microsoft Lumia 430">430</a></li>
<li><a href="Microsoft_Lumia_435" title="Microsoft Lumia 435">435</a></li>
<li><a href="Nokia_Lumia_530" title="Nokia Lumia 530">530</a></li>
<li><a href="Microsoft_Lumia_532" title="Microsoft Lumia 532">532</a></li>
<li><a href="Microsoft_Lumia_535" title="Microsoft Lumia 535">535</a></li>
<li><a href="Microsoft_Lumia_540" title="Microsoft Lumia 540">540</a></li>
<li><a href="Microsoft_Lumia_550" title="Microsoft Lumia 550">550</a></li>
<li><a href="Nokia_Lumia_630" title="Nokia Lumia 630">630</a></li>
<li><a href="Nokia_Lumia_638" class="mw-redirect" title="Nokia Lumia 638">638</a></li>
<li><a href="Microsoft_Lumia_640" title="Microsoft Lumia 640">640</a></li>
<li><a href="Microsoft_Lumia_640" title="Microsoft Lumia 640">640 XL</a></li>
<li><a href="Microsoft_Lumia_650" title="Microsoft Lumia 650">650</a></li>
<li><a href="Nokia_Lumia_730" title="Nokia Lumia 730">730</a></li>
<li><a href="Nokia_Lumia_735" title="Nokia Lumia 735">735</a></li>
<li><a href="Nokia_Lumia_830" title="Nokia Lumia 830">830</a></li>
<li><a href="Nokia_Lumia_930" title="Nokia Lumia 930">930</a></li>
<li><a href="Microsoft_Lumia_950" title="Microsoft Lumia 950">950</a></li>
<li><a href="Microsoft_Lumia_950_XL" title="Microsoft Lumia 950 XL">950 XL</a></li></ul></li>
<li><a href="Surface_Duo" title="Surface Duo">Surface Duo</a>
<ul><li><a href="Surface_Duo_2" title="Surface Duo 2">2</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Desk</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Cordless_Phone_System" title="Microsoft Cordless Phone System">Cordless Phone System</a></li>
<li><a href="Microsoft_Response_Point" title="Microsoft Response Point">Response Point</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Media players</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Zune" title="Zune">Zune</a>
<ul><li><a href="Zune_30" title="Zune 30">30</a></li>
<li><a href="Zune_4%2C_8%2C_16" title="Zune 4, 8, 16">4</a></li>
<li><a href="Zune_4%2C_8%2C_16" title="Zune 4, 8, 16">8</a></li>
<li><a href="Zune_4%2C_8%2C_16" title="Zune 4, 8, 16">16</a></li>
<li><a href="Zune_80%2C_120" title="Zune 80, 120">80</a></li>
<li><a href="Zune_80%2C_120" title="Zune 80, 120">120</a></li>
<li><a href="Zune_Pad" class="mw-redirect" title="Zune Pad">Pad</a></li>
<li><a href="Zune_HD" title="Zune HD">HD</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Accessories</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Arc_Mouse" title="Arc Mouse">Arc Mouse</a></li>
<li><a href="Digital_Sound_System_80" title="Digital Sound System 80">Digital Sound System 80</a></li>
<li><a href="Microsoft_Display_Dock" title="Microsoft Display Dock">Display Dock</a></li>
<li><a href="Microsoft_ergonomic_keyboards" title="Microsoft ergonomic keyboards">Ergonomic keyboards</a></li>
<li><a href="Microsoft_Fingerprint_Reader" title="Microsoft Fingerprint Reader">Fingerprint Reader</a></li>
<li><a href="IntelliMouse" title="IntelliMouse">IntelliMouse</a></li>
<li><a href="LifeCam" title="LifeCam">LifeCam</a></li>
<li><a href="MacEnhancer" title="MacEnhancer">MacEnhancer</a></li>
<li><a href="Microsoft_Mouse" title="Microsoft Mouse">Mouse</a></li>
<li><a href="Microsoft_RoundTable" title="Microsoft RoundTable">RoundTable</a></li>
<li><a href="Surface_Pen" title="Surface Pen">Surface Pen</a></li>
<li><a href="Z-80_SoftCard" title="Z-80 SoftCard">Z-80 SoftCard</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Broadband_Networking" title="Microsoft Broadband Networking">Broadband Networking</a></li>
<li>
<ul><li><a href="Azure_Kinect" title="Azure Kinect">Azure Kinect</a></li></ul></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Microsoft_Research_(MSR)216" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Microsoft_Research_(MSR)216" style="font-size:114%;margin:0 4em"><a href="Microsoft_Research" title="Microsoft Research">Microsoft Research (MSR)</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main<br>projects</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Languages, compilers</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Bartok_(compiler)" title="Bartok (compiler)">Bartok</a></li>
<li><a href="Bosque_(programming_language)" title="Bosque (programming language)">Bosque</a></li>
<li><a href="C%CF%89" class="mw-redirect" title="Cω">Cω</a></li>
<li><a href="F*_(programming_language)" title="F* (programming language)">F*</a></li>
<li><a href="Lean_(proof_assistant)" title="Lean (proof assistant)">Lean</a></li>
<li><a href="P_(programming_language)" title="P (programming language)">P</a></li>
<li><a href="Project_Verona" title="Project Verona">Project Verona</a></li>
<li><a href="Microsoft_Phoenix" title="Microsoft Phoenix">Phoenix</a></li>
<li><a href="Polyphonic_C_Sharp" class="mw-redirect" title="Polyphonic C Sharp">Polyphonic C#</a></li>
<li><a href="SecPAL" title="SecPAL">SecPAL</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Distributed_computing" title="Distributed computing">Distributed</a>–<a href="Grid_computing" title="Grid computing">grid computing</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="BitVault" title="BitVault">BitVault</a></li>
<li><a href="Confidential_Consortium_Framework" title="Confidential Consortium Framework">Confidential Consortium Framework</a></li>
<li><a href="DeepSpeed" title="DeepSpeed">DeepSpeed</a></li>
<li><a href="Orleans_(software_framework)" title="Orleans (software framework)">Orleans</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Internet" title="Internet">Internet</a>, <a href="Computer_network" title="Computer network">networking</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li>AjaxView</li>
<li><a href="Avalanche_(P2P)" title="Avalanche (P2P)">Avalanche</a></li>
<li><a href="Conference_XP" title="Conference XP">Conference XP</a></li>
<li><a href="Gazelle_(web_browser)" title="Gazelle (web browser)">Gazelle</a></li>
<li><a href="HoneyMonkey" title="HoneyMonkey">HoneyMonkey</a></li>
<li><a href="Penny_Black_(research_project)" title="Penny Black (research project)">Penny Black</a></li>
<li><a href="Wallop" title="Wallop">Wallop</a></li>
<li><a href="WikiBhasha" title="WikiBhasha">WikiBhasha</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other projects</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Automatic_Graph_Layout" title="Microsoft Automatic Graph Layout">Automatic Graph Layout</a></li>
<li><a href="Microsoft_Cognitive_Toolkit" title="Microsoft Cognitive Toolkit">Cognitive Toolkit</a></li>
<li><a href="Project_Digits" title="Project Digits">Digits</a></li>
<li><a href="Microsoft_Holoportation" title="Microsoft Holoportation">Holoportation</a></li>
<li><a href="IllumiRoom" title="IllumiRoom">IllumiRoom</a></li>
<li><a href="Image_Composite_Editor" title="Image Composite Editor">Image Composite Editor</a></li>
<li><a href="Infer.NET" title="Infer.NET">Infer.NET</a></li>
<li><a href="LightGBM" title="LightGBM">LightGBM</a></li>
<li><a href="LiveStation" title="LiveStation">LiveStation</a></li>
<li><a href="MyLifeBits" title="MyLifeBits">MyLifeBits</a></li>
<li><a href="Neural_Network_Intelligence" title="Neural Network Intelligence">Neural Network Intelligence</a></li>
<li><a href="NodeXL" title="NodeXL">NodeXL</a></li>
<li><a href="OneFuzz" title="OneFuzz">OneFuzz</a></li>
<li><a href="PhotoDNA" title="PhotoDNA">PhotoDNA</a></li>
<li><a href="Microsoft_SEAL" title="Microsoft SEAL">SEAL</a></li>
<li><a href="SLAM_project" title="SLAM project">SLAM</a></li>
<li><a href="T2_Temporal_Prover" title="T2 Temporal Prover">T2 Temporal Prover</a></li>
<li><a href="WorldWide_Telescope" title="WorldWide Telescope">WorldWide Telescope</a></li>
<li><a href="Z3_Theorem_Prover" title="Z3 Theorem Prover">Z3 Theorem Prover</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Operating_system" title="Operating system">Operating systems</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Barrelfish_(operating_system)" title="Barrelfish (operating system)">Barrelfish</a></li>
<li><a href="HomeOS" title="HomeOS">HomeOS</a></li>
<li><a href="Midori_(operating_system)" title="Midori (operating system)">Midori</a></li>
<li><a href="Singularity_(operating_system)" title="Singularity (operating system)">Singularity</a></li>
<li><a href="Verve_(operating_system)" title="Verve (operating system)">Verve</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="API" title="API">APIs</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Accelerator_(library)" title="Accelerator (library)">Accelerator</a></li>
<li><a href="Dryad_(programming)" title="Dryad (programming)">Dryad</a></li>
<li><a href="Joins_(concurrency_library)" title="Joins (concurrency library)">Joins</a></li>
<li><a href="Mimalloc" title="Mimalloc">mimalloc</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Launched as products</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a></li>
<li><a href="Microsoft_Comic_Chat" title="Microsoft Comic Chat">Comic Chat</a></li>
<li><a href="Microsoft_Detours" title="Microsoft Detours">Detours</a></li>
<li><a href="F_Sharp_(programming_language)" title="F Sharp (programming language)">F#</a></li>
<li><a href="Windows_Desktop_Gadgets" title="Windows Desktop Gadgets">Sideshow</a></li>
<li><a href="Microsoft_PixelSense" title="Microsoft PixelSense">PixelSense</a> (<a href="TouchLight" title="TouchLight">TouchLight</a>)</li>
<li><a href="Microsoft_SenseCam" title="Microsoft SenseCam">SenseCam</a></li>
<li><a href="ClearType" title="ClearType">ClearType</a></li>
<li><a href="Group_Shot" class="mw-redirect" title="Group Shot">Group Shot</a></li>
<li><a href="Allegiance_(video_game)" title="Allegiance (video game)">Allegiance</a></li>
<li><a href="TrueSkill" title="TrueSkill">TrueSkill</a></li>
<li><a href="Microsoft_Songsmith" class="mw-redirect" title="Microsoft Songsmith">Songsmith</a></li>
<li><a href="Xbox" title="Xbox">Xbox</a>
<ul></ul></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">MSR Labs<br>applied<br>research</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Microsoft_Live_Labs" title="Microsoft Live Labs">Live Labs</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Live_Labs_Pivot" title="Microsoft Live Labs Pivot">Pivot</a></li>
<li><a href="Seadragon_Software" title="Seadragon Software">Seadragon</a>
<ul><li><a href="Deep_Zoom" title="Deep Zoom">Deep Zoom</a></li></ul></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Discontinued</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Live_Labs_Deepfish" title="Microsoft Live Labs Deepfish">Deepfish</a></li>
<li><a href="Microsoft_Live_Labs_Listas" title="Microsoft Live Labs Listas">Listas</a></li>
<li><a href="Live_Clipboard" title="Live Clipboard">Live Clipboard</a></li>
<li><a href="Photosynth" title="Photosynth">Photosynth</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Microsoft_FUSE_Labs" title="Microsoft FUSE Labs">FUSE Labs</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Docs.com" title="Docs.com">Docs.com</a></li>
<li><a href="Kodu_Game_Lab" title="Kodu Game Lab">Kodu</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other labs</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Microsoft_Academic_Search" title="Microsoft Academic Search">Academic Search</a></li>
<li><a href="Microsoft_adCenter_Labs" title="Microsoft adCenter Labs">adCenter Labs</a></li>
<li><a href="Microsoft_Office" title="Microsoft Office">Office Labs</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox" aria-labelledby="Xbox_360396" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Xbox_360396" style="font-size:114%;margin:0 4em"><a href="Xbox_360" title="Xbox 360">Xbox 360</a></div></th></tr><tr><td class="navbox-abovebelow hlist" colspan="2"><div>
<ul><li><a href="Microsoft" title="Microsoft">Microsoft</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Hardware</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xbox_360_retail_configurations" title="List of Xbox 360 retail configurations">Retail configurations</a></li>
<li><a href="Xbox_360_technical_specifications" title="Xbox 360 technical specifications">Technical specifications</a></li>
<li><a href="Power_Processing_Element" title="Power Processing Element">Power Processing Element</a></li>
<li><a href="System_Link" title="System Link">System Link</a></li>
<li><a href="Xenon_(processor)" title="Xenon (processor)">Xenon</a></li>
<li><a href="Xenos_(graphics_chip)" title="Xenos (graphics chip)">Xenos</a></li>
<li><a href="Xbox_360_technical_problems" title="Xbox 360 technical problems">Technical problems</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Xbox_360_accessories" title="List of Xbox 360 accessories">Accessories</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_360_controller" title="Xbox 360 controller">Controller</a></li>
<li><a href="Xbox_360_HD_DVD_Player" title="Xbox 360 HD DVD Player">HD DVD Player</a></li>

<li><a href="RedOctane_X-Plorer_Controller" title="RedOctane X-Plorer Controller">RedOctane X-Plorer Controller</a></li>
<li><a href="Xbox_360_Wireless_Headset" title="Xbox 360 Wireless Headset">Wireless Headset</a></li>
<li><a href="Xbox_360_Wireless_Racing_Wheel" title="Xbox 360 Wireless Racing Wheel">Wireless Racing Wheel</a></li>
<li><a href="Xbox_Live_Vision" title="Xbox Live Vision">Xbox Live Vision</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_system_software#Xbox_360_system_software" title="Xbox system software">System software</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xbox_360_applications" title="List of Xbox 360 applications">Applications</a></li>
<li><a href="Game_Room" title="Game Room">Game Room</a></li>
<li><a href="Kinect_Fun_Labs" title="Kinect Fun Labs">Kinect Fun Labs</a></li>
<li><a href="Microsoft_XNA" title="Microsoft XNA">Microsoft XNA</a></li>
<li><a href="Neon_(light_synthesizer)" title="Neon (light synthesizer)">Neon</a></li>
<li><a href="Xbox_(app)" title="Xbox (app)">Xbox 360 SmartGlass</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="Xbox_network" title="Xbox network">Xbox Live</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a></li>
<li><a href="Xbox_Live_Indie_Games" title="Xbox Live Indie Games">Xbox Live Indie Games</a></li>
<li><a href="Xbox_Games_Store" title="Xbox Games Store">Xbox Games Store</a></li>
<li><a href="Microsoft_Points" title="Microsoft Points">Microsoft Points</a></li>
<li><a href="Microsoft_Movies_%26_TV" title="Microsoft Movies &amp; TV">Microsoft Movies &amp; TV</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="List_of_Xbox_360_games" title="List of Xbox 360 games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="List_of_Xbox_360_games_(A%E2%80%93L)" title="List of Xbox 360 games (A–L)">A-L</a></li>
<li><a href="List_of_Xbox_360_games_(M%E2%80%93Z)" title="List of Xbox 360 games (M–Z)">M-Z</a></li>
<li><a href="List_of_best-selling_Xbox_360_video_games" title="List of best-selling Xbox 360 video games">Best-Selling</a></li>
<li><a href="List_of_cancelled_Xbox_360_games" title="List of cancelled Xbox 360 games">Cancelled</a></li>
<li><a href="List_of_games_which_support_Xbox_SmartGlass" title="List of games which support Xbox SmartGlass">Xbox SmartGlass games</a></li>
<li><a href="List_of_Xbox_360_System_Link_games" title="List of Xbox 360 System Link games">System Link</a></li>
<li><a href="List_of_Xbox_games_compatible_with_Xbox_360" title="List of Xbox games compatible with Xbox 360">Compatible Xbox games</a></li>
<li><a href="Platinum_Hits" title="Platinum Hits">Platinum Hits</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Xbox_360_launch" title="Xbox 360 launch">Launch</a></li>
<li><a href="Avatar_(Xbox)" class="mw-redirect" title="Avatar (Xbox)">Avatars</a></li>
<li><i><a href="Microsoft_Corp._v._Baker" title="Microsoft Corp. v. Baker">Microsoft Corp. v. Baker</a></i></li>
<li><a href="Metro_(design_language)" title="Metro (design language)">Metro (design language)</a></li>
<li><a href="OurColony" title="OurColony">OurColony</a></li>
<li><a href="Xbox_360_Lounge" title="Xbox 360 Lounge">Xbox 360 Lounge</a></li>
<li><a href="360_(magazine)" title="360 (magazine)"><i>360</i> (magazine)</a></li>
<li><i><a href="360_Gamer" title="360 Gamer">360 Gamer</a></i></li>
<li><i><a href="X-One" title="X-One">X360</a></i></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow hlist" colspan="2"><div>
<ul><li>Predecessor: <b><a href="Xbox_(console)" title="Xbox (console)">Xbox</a></b></li>
<li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</li>
<li>Successor: <b><a href="Xbox_One" title="Xbox One">Xbox One</a></b></li></ul>
</div></td></tr></tbody></table></div>
<div class="navbox-styles"></div><div role="navigation" class="navbox authority-control" aria-label="Navbox432" style="padding:3px"><table class="nowraplinks hlist navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Authority control databases </th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://lux.collections.yale.edu/view/concept/e93a1fe6-29ec-42dd-b533-0dad5e2148f7">Yale LUX</a></span></li></ul></div></td></tr></tbody></table></div></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2025-08-02" href="https://en.wikipedia.org/wiki/?title=Kinect&amp;oldid=1303887814">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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